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tiredofsweat

tiredofsweat

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tiredofsweat
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  • I, respectfully, disagree that it's a problem with the players. It's a mechanic in the game that is abused by killers sweating for a 4 kill. If we don't want to be able to "give up" while slugged, then the killer should suffer HEAVY negative bonuses for every slugged player in the game. Maybe slow them by an increasing percentage 30 seconds after the slug begins. Call it "The Entities' Hunger" or something. There could be answers to fixing it, the question is whether or not the dev's want to. The gave tons of answers to infinite loops and even a player that is besting you in a loop (read: bloodlust) but nothing to improve the quality of life for a survivor.

    There is nothing fun about being slugged. There is nothing fun about slugging as the killer, either.

    The polish that should be there on a game with this much support from the community, that's been successful for 4 years, is not there and it should be.