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shingouki121

shingouki121

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shingouki121
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  • Any reason why? Just saying no dosen't add anything to the discussion.

  • @[Deleted User] said:

    The insta-heal of one health state I can tolerate. Killers after all can have insta-downs. The full insta-heal from the dying state drives me batshit crazy though. Killers don’t have a one hit insta-teleport the survivors onto a hook!

    Myers does with addons, and hex: devour hope is after 5 token along with rancor to hate on one survivor in particular.

  • How about this as a rework

    Hex: No One Escapes Death

    At the beginning of the trial one dull totom will be activated. Survivors suffer the exposed effect and the killer moves at 5% faster movement speed and has a 20/25/30% attack cooldown reduction. This persist until ether the hex totom is cleansed, or if the first Generator is completed, or if the killer has hooked survivors 2/3/4 times.

  • As a doctor main here is my opinion

    Doctor is the only killer in the game that wants a fat terror radius as such I would increase his base terror radius to 40 meters.

    His shock treatment has too stubby a range to function as the devs tried to make it so I also believe that the moldy electrode should be base kit.

    Remove the treatment mode altogether and put all the effects into his punishment mode (the calm addon set can work like monitor and abuse). Make him a 110 speed killer but remove the slowdown from using his shock (with L2 I'm on ps4).

    The doctor clones should have collision and have there own terror radius which triggers any of the doctors or survivors terror radius perks(or at least buff the clone addon with this effect) .

    And for the love of God let snap out of it count as a healing action.

  • So we just not gonna mention SSGSS Myers.

    Tuft of hair, judith's tombstone

    Hex ruin (brutal strength if you have the balls)

    Play with your food

    Bamboozle

    Fire up

    Scariest build in dbd.

  • I want to like this, I really do, but all I can think about is a 4 man SWF with DS, adrenaline, protector, man of action with insta heal med kits at the end of the game. You'll have most of them on death hook and all of a sudden you would get cucked but 16 shots of 2nd chance perks and boxes and have 4 man escape. No thanks

  • @GodDamn_Angela said:

    Some of these are like really really bad.

    Others would define them as "meta" and people would get flamed for using "bad" Survivors. Also RIP Kate. ]:

    I think I have a fix for that version of Kate. Have the hum apply only when injured, so instead of grunts of pain she hums but the real downside is that perks like iron will will be super bad on her. Also lower the bonus speed to like 4% but allow it to stack with other boost.

  • I always give the hatch (unless they were toxic AF to me or other survivors) because I don't wanna rank up and play super sweaty survivors. Red ranks are no fun and there is literally no incentive to rank up. At all. What so ever. None. Not even a little bit.