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@BloodyNights said:
https://forum.deadbydaylight.com/en/discussion/comment/1575413#Comment_1575413
Because the game balance from the devs is centered around 2 kills, 2 escapes. I consider 3k+ a win. It feels like a win in my book. Pipping is like the least accurate way to tell if you've won or not. Get 4k playing as infinite tier 3 Michael Myers, you de-pip. Even with Survivors, did you just do gens and leave because the killer was chilling in the basement waiting for anyone to touch their chest? De-pip.
Devs saying the game is centered around 2 kills for a drawn makes me wonder why killers then depip and even more concerned about the hidden from everyone mmr ranking even though it was said it wouldn't be hidden from yourself... how can a game be balanced when the definition of a win for a killer isn't defined correctly.
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DS should be a powerful anti-tunnel perk, however it is not being used just as such.
Currently we have survivor god like status for what can be 2 minutes... thats without talking about abusing small / mini / micro pp builds
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Some argue that killing 4 people is a win.
Some argue that a DC is a kill or that the match if forfeited.
Some argue a pip(s) for killer is a win.
Therefore I find it interesting anyone classing 3 kills as a 'win'.