rkindrix1
rkindrix1
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- rkindrix1
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I play both sides , and yeah I don't like get tunneled either. I enjoy reading the comments, but lately the comments ive been reading to me it sounds like the survivor mains just want to win every game . That not reality, I hate tunneling and camping , but it's part of the game. If a killer wants to take the time and tunnel and camp, then if you have good survivors they should make them pay by finishing up the gens. I don't like getting camped or tunneled but I would take one for the team if need be be. But what's really frustrates me is when that's happening to me, people aren't doing gens , so my death ends up being in vain.
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@OneGoodBoyDemo said:
This is something that BHVR should be keeping an eye on and needs to fix as soon as possible.
I made a post talking about this 2 days ago and it seems that most people agree that the last 2 survivors just hiding and not progressing in the trial is a problem. let's hope BHVR solves this problem someday.
I agree with both of yall, I had a few Survivors do the same thing to me and just try and wait it out and hope i that kill the other survivoror first or that i get mad and rage quit. It is frustrating because you could be in another match, but if you D/C you don't get no points so waste all of the time for nothing. I'm glad you found them
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@fluffyloki64 said:
Not to be that person but this feels like multiple conversations shoved into one.
The sabo thing I haven't personally experienced a whole lot so I'm not going to touch it.
DBD has always been a guessing game of what the other side is going to be running and sometimes your build just doesn't work (especially on the survivor end where certain killers can counter an entire build but I digress). There are plenty of things you can run/do against a gen-focused team like sending them on "side quests" or you can just try your best and move on with your day. You're not going to win every game, and if it's frustrating you enough that you're falling back on the same unhealthy strategies, maybe take a break for a little.
I agree with you 💯, I like listening to these conversations, but lately it just seems like it's just a bunch of people just complaining about nerfing this perk or buffing this perk. Behavior is trying to create some form of balanc , so it's not always going to go your way. I agree with this person, you're not going to win every game, so just try to have fun. Like they said also , if it's that frustrating to you , then just take a break and come back.
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@BH5889 said:
I really don't understand the balancing decisions for this game, in fact, I never did and continue to still not understand. It's like the developers are sadistic towards people who play killer. The game shouldn't be balanced around casual players who can always improve as they play, because now the higher level players are the ones getting screwed over.
Survivor mains will praise and preach any nerf on killers and their perks because at the end of the day they're biased and just want someone to bully it seems. This is also coming from someone who plays both survivor and killer at higher MMR, since I know I'll be branded someone who only plays killer. In fact, I find myself avoiding playing killer more and more as time goes on.
- [CHANGE] Decreased regression effect to 10/15/20% (was 15/20/25%).
Dev note: Pain Resonance finds itself in almost 40% of all loadouts, and it is one of the most effective Perks in the game. We want to make this Perk less of a clear choice for all builds, but keep it rewarding for Killers who choose to chase multiple Survivors.
- [CHANGE] Decreased regression effect to 20% (was 30%).
Dev note: Pop Goes the Weasel has proven to be very strong, and the conditions to activate it aren’t very difficult. To better reflect how often it comes into play, we have reduced the strength of its regression effect.
You would think you'd ask yourself why these perks were included in so many loadouts. Killers at the higher MMR NEED gen defense and they will continue to use gen defense perks. They'll just cycle between all those types of perks based off what gets nerfed. If you want killers to stop using gen defense perks, then actually balance the gen speeds so they can run other perks.
- [CHANGE] Decreased movement speed bonus to 150% (was 200%).
- [CHANGE] Decreased Exhausted duration to 30/25/20 seconds (was 60/50/40 seconds).
Dev note: Background Player’s high movement speed allowed Survivors to cross extreme distances to make a save. There was no way for the Killer to reasonably check that area, let alone defend against it. We have reduced the movement speed and instead reduced the Exhausted duration to compensate. This will make it harder to get a save but allow you to make attempts more often.
- [CHANGE] Reduced stun duration to 4 seconds (was 5 seconds).
Dev note: Our last update increased the stun duration to 5 seconds. This was a little too effective, so we have fine tuned the stun duration to 4 seconds instead.
Then you get changes for survivor like this, an already meta perk that got a buff when it didn't need it, then now getting nerfed to shave 1 second off. Or the change to Background Player, why couldn't you just nerf the speed and let that be it? Why did you need to buff it to compensate for the nerf? I don't see any buffs going along with the nerfs to compensate for Pop and Pain.
Just seems to me that the developers are very biased towards survivor players and it gets annoying knowing when I win as a survivor, or lose as a killer, it's because the game was balanced in such a way in attempt to force that outcome and not because I played well or poorly. Balance the game around the top level of players and let the casual/newer players improve over time, or at least nerf SWF so it's not a complete broken joke. I'm not even going to talk about the Chucky Scamper change because that is just completely out there, or the MANY changes in the past that are questionable because I'll be here all day.
They're always going to nerf and buff perks, that's just how it is. For an example I used to like using the spine chill perk, but they nerfed that so bad i dont even use it anymore. So now i use empathy , so when some gets hit I know where the killers at. So, bottom line its always going to be balancing issues , you just have to learn to adapt and adjust.
- [CHANGE] Decreased regression effect to 10/15/20% (was 15/20/25%).