resttest
resttest
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- resttest
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As a killer this map often doesn't feel good to play at all. Since several gens are in seperate buildings, far away, with no line of sight, on different levels, and with multiple escapes for survivors they feel largely un-patrollable encouraging more of a 3 gen playstyle of the few gens that are patrollable. Survivors can also stick to the inside gens till last minute, but still make quite a distance due to the available vault locations and pallets. This leads to quite a long time before a dying state (not helped by many pallet loops), which on its own wouldn't be too bad, but paired with the difficuly of applying gen pressure leads to rather frustrating games. So often it feels neccesary to 3 (or 4) gen and to return to unhooks, leading to less fun games.