proximity
proximity
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- proximity
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Dudes, lockers don't hide your aura against Nowhere to Hide, Friends till the End, Legion instinct, Skull merchant instinct, Ghoul instinct, Wesker instinct, dog search, crow power, etc. Almost half of the killers have an instinct. Lockers only protects you against Barbecue&Chili and Doctor electrocution. If you don't know this, please play more survivors until you realize what perks and instincts lockers don't work against. Otherwise, I will think you're main Killer and try to stop this suggestion become live :)
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@Zuiphrode said:
Why should survs have a 100% safe unhook?
That's a good question. The answer is : Both hooked survivor and savior are vulnerable before and after unhooking action, let's say about 10 seconds. You don't have the control, you have to wait for unhooking animation. After animation finishes, the killer is right before your nose and there is absolutely nothing you can do to avoid the killer. Hitting a survivor shouldn't be that easy. When this is so easy, almost all killers started to use this exploit. Even experienced streamers like Tru3Talent started tunneling. He wasn't tunneler before.
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Yes my friend, that's the idea. If the killer insists on wandering around the hooked survivor, he deserves to be looped. If he stays away, nothing happens, everyone is happy. Debuff status will end after unhooking so he can continue to chase survivors without tunneling.