pixpk
pixpk
About
- Username
- pixpk
- Joined
- Visits
- 23
- Last Active
Comments
-
Hey,
I came up with a very similar idea yesterday, wanted to tell something about it on this forum but I saw @MasonHugsCats 's post and thought I'll just comment on it.
I think that for killer if you're playing without ruin or/and some very good addons it's really hard for you to prevent optimally playing survivors from doing at least 2 gens. That's why in my opinion that shouldn't be enough for a survivor to get a free escape with no cost. It's also irritating from a survivor perspective - when you're playing with some random people, it's quite common (especially on lower ranks) for them to not care about unhooking someone or even doing gens, if 3 gens are done they'd be looking for a hatch and spending the time you're on the hook in a locker just waiting for you to die and for them to get these sweet 7k bps.I've had a similar idea to the one in the original post, with one little twist: I thought of making the time of opening the hatch by survivors dependent on the amount of generators left. For example: 1 gen left - 15 seconds, 2 gens - 30 s, 3 gens - 45 s. I haven't thought of giving them skillchecks while opening it, but I think that's a great idea. Difficulty of the skillchecks could also be dependent on the amount of gens repaired.
Imo hatch could be a cool mechanic, but in a current form it could be irritating to both killer and survivor. In such situation (hatch standoff) the result shouldn't be just about "who wants it more". I think the killer should have an advantage in a hatch standoff, since he prevented survivors from finishing their main objective - repairing 5 generators. Right now in a 1v1 survivor still has an option to repair gens and try to open gates - on the other hand killer's chances of catching a survivor are strictly dependent on opponent's actions. That's not directly connected to a changes proposed above, but that's another thing to think about. There are some bigger issues in the game, but this one could be improved by creating a simple mechanic.
Really hope to see some hatch changes in the next PTB!
