ozanokudan
ozanokudan
About
- Username
- ozanokudan
- Joined
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Comments
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@Blazelski said:
The first two perks actually seem fine to me. Party Pooper was poorly worded but I see what you're going for and it seems fine as well.
The power needs work though. 8 Wards with 20 meter aura reveal means after you set up, you can always see survivors. The survivors would be constantly Exposed.
Thank you for your comment! wards cannot see through walls maybe this adds up , otherwise it would ( as you said) make them constantly Exposed
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Edit : It has become a reality !!! :3 i was right thank you devs!
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@NateyBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1300299#Comment_1300299
i meant radioactive fallout.
Some people say it's weak some say it's too op i'm really confused to be honest but i can say that i like the idea we can balance it by weakening the killer for example '' when you make killer blind it decreases the mutant lunacy's charge'' . And yes all my concept were based on what u said. When they turns mad they also visually change too. Survivors either start to look like a wolf or a monster
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@Plubu said:
The killer's ability doesn't seem fun to play against, especially if you're playing solo, if a survivor has a Painful Mutation, and wants to injure their teammate to get rid of it, that teammate could just easily be a troll and just run around, since survivor's have the same speed (unless you have exhaustion perks), you would have to be lucky if you want to get rid of this effect.
Also even as a killer, if you want to give them the Painful Mutation, you have to move at 110% speed? 110% speed killer barely get to use their basic attack, and you expect this killer to use his ability easily? So he has to hit survivor's multiple times while at 110% movement speed? That doesn't sound like a fun killer to me.
He's essentially just a killer that can be looped easily, no mobility, nothing to help in chases, no map controlling.
Gotcha:
Seems like an actual decent perk, though just make the perk's time 40/50/60 seconds.
Make'em Do:
I'm not really sure about this, the second perk's effect seems unnecessary, because how often would you see a survivor that drops a pallet and then gets healed in just 40 seconds?
Hex: Overheated Machine:
I think this perk needs game testing, but sounds like this perk would be useful for The Doctor's skillcheck-counter build.
Thank you for your comment ! a teammate running around is kind of trolling but i think it would be a little fun to do wouldn't it ? i mean you can block Pig's key boxes as well. Also we can make mutationed survivor faster in order to keep it balanced tho it would be better :). i'm not sure what %110 speed equals to but i wanted it to be like huntress' movement speed to keep it balanced.
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@MisterNegatives said:
wow... just wow... how did you make the 3d killer, did you use blender???
It was a 3D wolwerine thing i found on web, i photoshopped it to my style and it doesn't look like the one i found on web anymore so i didn't even think about copyright since it doesn't look like the old one.