overwarz
overwarz
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- overwarz
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One time i was playing spirit on the swamp map and the match wasnt going too well for me but shortly later i noticed something strange from the dwight on there team, they was playing like a completely new player running in a straight line no loops or 360’s and I normally ended the chase with them under 10 seconds so i felt bad for them since I already hooked him 2 times so i dropped him to let him stay in the match longer and every time i saw him i would hit him atleast once and go after someone else I didn’t let him escape but i let him stay in until i killed like 3 people and when i did chase him I actually pretended like i was gonna hit him just so he would throw a pallet on me to give him points
but yea I straight up gave that guy a mega handicap the whole game cus i felt sorry for him and when I finally killed him i tried stalling the chase as much as i could to give him a decent amount of points
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im a survivor main and used to be very toxic until i started playing killer and saw just how survivor sided that ######### was and realized why killers do stuff like camp or tunnel no less then 30 seconds in a game a generator pops your perks can barely apply enough pressure to keep them off gens meanwhile as all that happens the game just throws too many second chance perks at survivors or bully perks like headon meanwhile the killers have no second chances and almost no bully perks which if you cant apply enough pressure it results in the killer forced to either slug,camp,tunnel and the best part is?? The survivors complain if u dont bend your ass over for them or mock you for being bad while they sit there with perks like deadhard,decisive strike,iron will,unbreakable on them it makes playing killer not fun because the game leans way more to the survivor side
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Price Of Power: Upon Getting Stunned 3 times and having 4 generators or more finished Price Of Power Will be Active Allowing The Killer To Use It Or Not Blocking Off All Windows And Generators and used pallets for 120 seconds granting the killer 4% movement speed and 8% recovery speed for the duration
for the duration survivors will be inflicted with a silenced debuff that prevents them from hearing any noise in the match including killer terror radius or abilitys
during the duration any survivor thats been hooked will now be moriable and the obsession will be revealed for the duration inflict them with a Exposed aura that makes any survivor in a radius of 23/34 from the obsession exposed.
if the obsession is knocked down the aura will end but will release a final burst of energy across map making all survivors suffer a final expose for 25 seconds any survivor hooked during Price Of Power will have a faster decrease hook state and will be inflicted with a reveal aura showing any survivor within a 10 meter radius of the hook.
Once Price Of Power Ends the killer will be slowed by 15% for The remainer of the match reduced recovery of 6% any exposed status effects from other perks or abilities will be canceled out and have all tokens from any abilities or perks removed for a duration of 35 seconds
some may say this will be broken but its really made as a last ditch effort to win a match if your getting your ass kicked as the killer type of perk
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Stay With Me: Upon Being Hooked Stay With Me Activates causing the killer to hear fake noises at the spot your hooked if you’re not in the killers terror radius every 5 seconds,
if you remain in the killers terror radius you decrease in hook state at a much slower rate by 15% if you reach struggle state it increases to 25%
if you remain in the killers terror radius until death the killer is inflicted with 25% movement penalty for 60 seconds
if your downed within 15 seconds of being unhooked your wiggle meter will be 8% faster and the struggle decrease is slowed by a extra 10% upon being hooked.
Stay With Me will only work Fully on the first hook and nullifys the penalty towards the killer if your rescued
if your not downed within 15 seconds of being unhooked stay with me will deactivate for the remainer of the match
i know this perk sounds overpowered but with some slight balancing changes it would be pretty decent against campers/tunnelers if added
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BloodBound: Upon Completion of a generator by multiple people BloodBound Activates causing all survivors that helped on the generator to be bound by blood and share a single health state for 30 seconds.
if the killer hits a survivor inflicted with BloodBound every other inflicted survivor will lose a single health state and share any negative effect applied,
BloodBound Has A CoolDown Of 90/130/160 seconds and a duration of 15/25/30
this would be a great perk at discouraging gen rushing