myrflexo
myrflexo
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@LockerLurk said:
I see the weekend trollbaiters are out in full force again…
I'm really sorry you keep being jumpscared by Ghostfaces, Sadakos, Wraiths, Myerses, and Chuckies that actually know how to play the game as a stealth game effectively. I'm sorry my main Dredge frightens you in Nightfall, because let's face it, it's too dark and is an accessibility issue for some players.
But not everyone likes playing those chasedown dash Killers. Some people can't play them at all due to motionsickness or playing on controller. Some people just struggle with dash Killers. Some people just like Stealthy play, and those players all deserve a fair, pretty much balanced, not too OP style of Killer to play if they want. Stealth simply isn't a problem, nor is it bad design at all. When well designed, giving a Killer stealth can even make the game more interesting by making you have to pay more attention to it beyond just blindly looping!
Stealth is a viable strategy, a viable playstyle, and fun for most people to go against in this game. Most people like playing against stealth Killers, sorry to say, because being scared in a horror game is fun. Scaring people in a horror game is fun. People like having fun. People love to play as and against characters like Ghostface, Myers, and yes even Dredge because that's fun for most people who play horror and horror adjacent games. They're actually generally one of the most beloved styles of Killer, especially Myers and Ghostie. Ghostface in particular is so generally beloved that he was the most requested addition to 2v8 until he was finally added as of the last one, and most of the next additions people want aren't strong dashers or ranged Killers… they're characters like Myers and Pig, Stealth oriented Killers. People love these Killers, and for some they're their favorite style of Killer in the game. They're certainly my favorite to play as and against, give me one of these guys in a round over another Kaneki, Blight, or Wesker anytime!
Plus, these Killers are often not the strongest (if anything several of them could use some buffs) and were built for a time when DBD was more hide and seek oriented, with a couple exceptions - but they also do not have to be strong because their strategy still works. Ambush still works. They are fun for pretty much everyone because they're generally pretty balanced and fair, but can still get their 3-4k anyway played correctly even without things like a strong chase power or antiloop (though some like Wraith and Chucky certainly have one). They are unique and fun because they play the game differently from other Killers, which adds variety by changing it from just chase to being more alert. That's different, that's variety. Variety is fun.
Stealth Killers not only have a place in DBD, they belong in DBD, because they're the only Killers that keep this game being anything even resembling a horror game. They deserve to stay.
Ah yes, the classic stealth killer manifesto — equal parts nostalgia, anecdote, and a healthy dose of "fun is subjective so stop criticizing anything."
Let’s clear this up: no one’s crying about stealth killers existing. The problem is the lack of counterplay when they’re designed around punishing uncoordinated Solo Q teams rather than outplaying skilled opponents. Stealth killers aren't scary because they’re "horror" — they’re frustrating because some of them bypass information and awareness entirely. It's not about fear. It's about fairness. If you need a Survivor to mess up without knowing they were in danger in the first place, you’re not playing smart — you're just banking on disorientation.
And throwing accessibility and motion sickness into the debate like a rhetorical shield? Bold. But it doesn't change the fact that most stealth killers lean on design that benefits from visual inconsistency, not mechanical depth. "Pay more attention" sounds good on paper until you realize there are no consistent audio cues or visual indicators to pay attention to, depending on the killer.
You say stealth killers “don’t have to be strong” — no, they just have to be invisible until it's too late. And if that's your bar for good design, it’s no wonder you think being jump scared in a competitive environment is a feature, not a flaw. Loving stealth killers is fine. Romanticizing their flaws as "variety" while ignoring their exploitative design in Solo Q? That’s just delusion with a Ghostface mask on.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3936963#Comment_3936963
Ah, yes.
Solo Q can't deal with this, therefore it must be OP and purged!!!
Solo Q has people playing on autopilot, trollers and many other kinds of dumb people. You really want to remove an entire branch of killer powers just because the 10 hour Meghead can't focus on more than one thing at a time?
With this logic, trap killers and side-objective killers should be removed too because they "are too difficult". Also throw Vecna and Dracula in, because the solo Q dum-dums don't have enough brain-power to counter them. That's HALF the killer roster.
Ah yes, the classic "Solo Q is bad so let's defend broken mechanics" argument, dressed up in sarcasm like it’s saying something new.
Nobody’s asking to remove stealth killers because Meghead can’t walk and chew gum. The point is that their design exploits the lack of coordination in Solo Q — not through skill, but by leaning on the fact that half your teammates are playing a different game entirely. That’s not balance, that’s just bad design surviving off chaos.
And comparing stealth killers to trap and side-objective killers? Cute, but laughably off-base. Those require setup, interaction, and risk. Stealth? Just exist near someone and profit off their camera angle.
If your defense of half the killer roster boils down to “people are dumb so they deserve to lose,” then maybe it’s not the players who need more brainpower.
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@XDgamer018 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3936963#Comment_3936963
Its true tho the way to counter stealth killers is by being paranoid move in open spaces so they have less ways to ambush you or go in pairs for safety even if you cannot communicate this to the other suvivors you can always stay next to one
This is decent advice until you're split up by Ghostface and branched back out onto your own.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3936951#Comment_3936951
How about you use those things in your skull called eyes and look around you while on a gen instead of staring at a wall?
Honestly, if your teammates and you aren't dumb, the killer will get 1 grab MAXIMUM, because the moment you know it's a stealth killer, you can just pay attention to your surroundings and avoid that kind of situation.
Lol. Here we go with the ‘just use your eyes’ take—spoken like someone who’s only ever played killer or SWF and thinks solo queue survivors are running wallhacks.
Let me guess, next you’re gonna tell me to ‘just loop better’ while crouch-face is breathing down my neck with zero terror radius and no stain, right?
You’re acting like awareness magically compensates for intentional information denial in a game that literally gives killers a power designed to bypass visual and audio cues. But sure, let me ‘just look around’ with 90° FOV while juggling skill checks, camera sweeps, and praying the killer isn’t crouched behind a bush waiting to tunnel the unhooked guy.
Maybe if you stopped pretending your anecdotal skillset overrides game design, you’d understand this isn’t about being dumb—it’s about BHVR giving killers a free ride at the expense of solo queue sanity.
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No one said they’re the best killers—just that they’re the most frustrating to go against in solo queue. There’s a difference.
A stealth killer doesn’t need to be top-tier to ruin the game for someone who has zero information and no teammates communicating. And yeah, BHVR throws in some token noise cues—but if those were truly helpful, people wouldn’t be getting grabbed off gens like it’s a free trial of Ghost Recon.
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@XDgamer018 said:
Welp its been fun guys time to add my little pony and teletubbies to dbd bc michael myers is too scary IN THIS ASYMETRICAL HORROR SURVIVAL GAME
Ah yes, the classic ‘if you balance a mechanic, the whole game turns into a Saturday morning cartoon’ argument. Bold take. Next up: remove gens, add friendship bracelets.
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@SoGo said:
How about no.
How about no’—wow, stunning argument. Truly Socratic. I’ll be thinking about that one-word masterpiece while I’m getting grabbed off a gen by Ghost Face for the 15th time because solo queue still doesn’t come with telepathy.
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@BasementDweller said:
Sorry but no, stealth killers have a place in the game.
You clearly didn't play DBD when aura reading would show the killer when they were in stealth. Killers whose power that had stealth like mechanics were dogshit.
and you clearly didn’t read and comprehend the post.
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@YourLocalGoat_Twitch said:
Just no. Not everything can be survivor-sided, y'know?
It’s not about being survivor-sided. It’s about being fair-sided.
Right now, stealth killers exploit a weakness that only exists in solo queue—lack of communication. If survivors had voice chat or a ping system, we could coordinate like SWF and call out stealth killers in real-time. But Behaviour intentionally withholds that to keep solo queue ‘balanced.’
So if survivors are denied communication for balance, killers shouldn’t be given tools that rely on that silence to succeed. That’s not balance—that’s exploitation. Removing stealth wouldn’t make the game survivor-sided. It would make it even-footed.