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missW

missW

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missW
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  • @Tizzle said:
    If it's your third account there isn't really much else to say.

    Stop cheating maybe?

    Since I will say it, it is because my account is really innocent!
    You can hold doubts about me, but I really have not done anything this account cheating

  • I was still playing Monster Hunter world, suddenly pop up a dialog box, I thought, not what is banned, right?

    From just entered the game, until the account is banned. All I have is a legitimate game, there is no suspicion of cheating!

    This is my third account!! I am very cherished! And it is about my reputation! I urgently need an unblock!

  • Players who have recently reported cheating are very efficient, but they can't be arbitrarily banned without checking.

    Except for steam 302, everything else is a normal startup game without any cheating

  • @Master said:

    @missW said:

    1 This was a thing right at the beginning of the halloween DLC. Even after the non-obsession DS got nerfed, DS is still OP and will be nerfed soon

    2 The way how the unhooking mechanic works will be changed soon, gotta wait for that. Not sure what you mean with the bleeding out thing

    3 I dont understand that either. One would believe that afetr a survivor has been hooked, they need to recover or sth instead of sprinting around like crazy

    4 Its possible if you play leatherface

    5 Pretty much yeah, but survivors dont like it being bloodlusted at a pallet.....

    6 deranking is a thing in the game because you are not rewarded for ranking up (seasonal rewards or sth like that) But not only that, you are even PUNISHED for ranking up (especially as killer) because the game is balanced around low ranks and non-optimal players.
    I have played a lot of competitive things and while smurfing was always a thing in them, it was never as common to bully low ranks as in DBD. And at the same time, I dont know any game where it is as easy in DBD to do so, you dont even need another account

    The whole ranking mechanic needs to be reworked, but they promised us leaderboards and seasonal rewards, so maybe there is sth coming along (probably not soon though)

    I strongly suggest to nerf the bleed-on-hook mechanic back to the orginal version where it takes 90 seconds instead of 120 seconds to complete the scarifice and consume the one that is hooked. Wanna know why? The reasons are listed below:
    The game is less fun for the KL as all survivors know their hooked teammate has bought such a long period of time for the repairing they don’t even give a damn on the thought of hurrying to the resuce of their friend. Given that precious 120s, instead of take part in helping others, most survivors bend over backwards to do the generators.
    Time waits for no man, for both survivors and Kl. You can’t always think about survivors, can you? Kl needs time too
    Camping is definitly out of question or you lose all the generators.
    Not camping, however, is also not a good idea, cuz all survivor know how to unhook their friend at the very last second before he enter the next stage or consumed by the entity. They won’t leave their hands off the generators and unhook their friends just because Kl is already thousands miles away! Which means, it’s nearly impossible to come back and catch him once he is unhooked. Which means, you might have already changed a target to chase.
    Maybe you think 120 seconds force Kl not to camp, but you neglect the fact about how many generators will be lost at the meantime? Don’t you see there are fewer and fewer Kls in the lobby?

    I highly appreciate the changes you made on the trappers. But honestly, days are never easy for the trappers. There’s literately no time to set traps. Trapper is still comparatively useless than other Kls like the huntress , the hillbilly, the wraith etc. Is there any possiblity that you could make trap-setting as fast and convienent for the trapper as the hag does her magic? Another thing that worth to mention is that the long-existing bug for the trapper still exists as ever. You can never set a trap easily without stepping back a few steps and trying all angles possible, which looks pretty silly. I feel terrible for the trapper-main Kls, if they still not extinct. :-)
    Thx

  • 中文:

    1.每个幸存者都可以快速使用致命打击!
    2.幸存者假装救援,杀手再也不能够拉拽人了
    3.我们甚至不需要真正的救援钩子上的幸存者.为什么不删除这个救援程序?
    4.现在这个版本木头板已经增加,杀戮还要再次被削弱
    5.如果更改方案之后!上钩拉下来就刷新状态!
    刚用完钢筋铁骨,落地又立即可以使用
    现在一个人就能耍杀手五台发电机并活出去,还TMD要加强人类吗?
    6..如果更改方案之后!假救钩子上的生还者,控制阶段救援他们更加简单了
    控制阶段救援将无法被杀手所掌控
    控制阶段假救钩子上的生还者之后,他落地立即刷新技能
    想要快速针对杀死一名生还者将会难上加难,而且人人将拥有致命打击
    7.特别是团队行为,两个人修发电机,一个人卡阶段假救
    每个人再配置一个怀表,上过钩子的人将刷新技能,
    被救援下地就立即使用弹射起步
    8.现在版本杀手就很难玩了,如果今后再这样进行修改,杀手还会有什么游戏体验?
    只需要一个人过来救援,大家轮流被挂上钩子,并不用担心被拉下来
    如果杀手不能快速针对杀死一名幸存者,他们又可以重复这样救援
    9.现在把一名幸存者挂上钩子上就已经需要三台发电机时间了,
    更新之后杀手们还需不需要游戏体验了?

    English:

    1. Every survivor can use decisive strike as soon as they get caught.
    2. Killer can no longer pull the survivors when they try to unhook their teamate, which means, fake resucing actions always work. Moverover, the hooked one stop bleeding while others are trying to unhook him, which ,will lead to a huge wage of time for the killer. Why not just CANCEL it?
    3. Once unhooked, all perk reset. It’s pretty much like a wild goose chase for the killer who run after someone with sprint burst, balanced landing, lithe, dead hard at the same time, isn’t it? Guess what, that’s the combination of perks im gonna bring in the coming version, just to pissed the killer off for fun.
    4. As is stated above, survivors can just take turns get hooked and escape at last. It’s barely impossible to kill 1 survivor , not to save kill 2 .
    5. As there are more pallets in the map in the recent version , the killing lust is supposed to be strengthend but not weakened. Or, it doesn’t seem fair.

    6. Last but not least, many Chinese suviviors de-rank themselves on purpose in order to make fool of newbie killers, they take pleasure in seeing low rank killers suffers and refuse to play with high ranker killers. It’s totally unfair cuz as a rank 1 killer ,i’ll have to for 20minutes to get into a match lasts for only 8 minutes. There’s hardly any fun for high rank Chinese killer-main players any more literately. And as for low rank Killer-main players? They never have to wait for that long cuz Chinese suvivors will always de-rank themselves so as to tease with low-rank killers. It’s ironic to see that it takes 3-generators-time to hook their 1st victim for the very 1st time, poor Killer-main players.

  • Can the production team pay attention to my difficulties? Or is it the voice of the Chinese region?

  • It takes 20 minutes to rematch a game, but the game only takes 8 minutes. I feel particularly helpless.

  • From the original cheek to keep the corpse
    Now is the rescue stage patrol corpse
    Then will soon be changed, leatherface sawing the corpse??

    Why are so many killers unable to play and experience?
    Why not consider the problem from the generator time?
    Human beings are so powerful, why not start from their own technology? Must they be fully strengthened?

    In the Chinese region, the matching time is too long and often matches foreign players.PING is too high
    I have long ranked paragraph 1
    Others deliberately control the rankings and bully newcomers in the 10-15 rankings.
    And our honest players can only wait for players in ranking 1.
    We have waited several versions, and the producers have been concerned about the Chinese players do?

  • Chinese

    1.杀手M1蓄力攻击,会莫名其妙的自动锁定到墙上的判定,当进行极限距离M1蓄力攻击时,会自动锁定与吸附在离人类判定前的某一块墙角上!
    2.当幸存者倒在木板下,杀手一旦去抱起他,90%概率会被其它幸存者砸下来!(由于抱人范围修改的比较窄,很多组队的玩家利用这一点,多次故意倒在不同的木板下面,等着你抱他,一旦你过去抱起他,就会被其它人砸下来,一但你离开就被会治疗起来,无数次利用这一点来恶心你)
    3.相对v1.9版本,幸存者足迹太混乱!经常无故性消失或迷之足迹?!
    4.陷井杀手捡夹子太困难和抱起幸存者一样,每捡起一个夹子都要低头对准着捡好几秒,需要操作很多次!
    5.陷井杀手捡夹子的时候,会有预判放置夹子的红框BUG显示出来,特别影响视野!
    6.陷井杀手 暗金皮肤,在放置夹子的时候,右上角一块会显示 手上的白布,影响玩家的判断和视野!
    7.陷井杀手的夹子在倒地幸存者身上仍然会存在不能够放置夹子的问题,导致砍倒踩中夹子的幸存者后,不能够在倒地的位置放夹子!现版本夹子的体积过大,导致经常性无法被有效的放置而被躲过去!(例如无敌房内/外)
    8.当成功使用出致命打击时杀手进行攻击操作,致命打击有时会无效!
    9.2.0版本修理电机速度就非常快,砍倒一个幸存者就被打开2台发电机,下版本杀手必定吃4个打击,每个人就晕4x5=20秒,站在板子下必定被砸下来,晕完可能还要被手电照下来!杀手游戏体验是不是会变的更差!!
    10.被杀手砍倒在地上,被其它幸存者治疗时,当被治疗好的瞬间再次被砍倒,会导致无法再次被治疗起身!
    11.幸存者刚刚加载完地图出来,有时会原地不能互动和移动,只能按蹲下操作!
    12.小丑杀手,在扔完瓶子后,有时屏幕会飞过一排横着的烟雾!
    13.人类仍然可以无视图腾技能,进行点修电机,从发不触发QTE!
    14.猎人杀手的头巾有显示BUG,在从空中进行攻击时,会被头巾所遮住视线!
    15.陷阱杀手抱住幸存者进行单手攻击时,砍中其它人,会有模型BUG遮住视线!(比如暗金皮肤)
    16.杀手在抱起生还者的时候,手电进行照射,杀手已经开始转向,还会被继续照白晃瞎!
    17.仍然没有改变发电机被修理过快的而增加修理时间的问题!特别遇见组队,导致每局杀手体验都很差劲!

  • I am an old player of 2016. I am sorry that my English is not good.
    I use Google Translate, because I love this game so much

    I hope to get everyone's reply and recognition

  • Ps: no.1 >>>> Hold down the general attack.

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