magicpanther
magicpanther
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- magicpanther
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honestly, I think these new changes are good for clown, yes, afterpiece tonic took a hit, but I think you're going a little overboard with it, his antidote was useless before, you'd have to lob it the full distance just to get it to work in chase, that's not accounting the survivor just goes a different path away from the yellow cloud, meaning you'd have to do it in hallways or places with no escape, it wasn't even helpful in loops, if you hit a doorframe or heaven forbid a nearby bush, you'd either have to keep chasing and completely waste the bottle or wait for it to activate, and at that point the survivor is too far for the haste to help, as for the pinks being "useless" now, that's just not true, they're still a good strategic tool which can control survivors by putting them in a tough situation where they risk going through the tonic and take the hindered, which even with the slight nerf is still pretty bad for survivors, or take a long way around where the clown can still cut you off by going through his tonic, they're tools for herding and controlling, my past few matches with clown were still fun for both myself and the survivors I was up against, clown isn't braindead, he's viable, changing him back will only replace the "yellow spam" with pink spam, and he'd still only have "one power", is clown easier? yes, but he's not meant to be a hard killer, he's a medium, if you want hard, go play Oni or something. Is he less fun? No, he's a blast, you can still have close or tense games with him. Is he mindless? No, absolutely not, he still needs both bottles and a good idea of where your bottles should go to work, the only difference is that he actually has both his bottles, he's still a set up killer that can deny survivors easy paths and loops, but now he can actually keep up with them and not rely solely on hindered