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m0nologue

m0nologue

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m0nologue
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  • @Clevarz said:

    I do not think that is a good change if it isn't broken don't fix it.

    I don't think that increasing the time for a zombie's respawn rate from pallets would help at all as dropping pallets will alert the killer which the whole point of wanting to blind a zombie is either not to get hit or not showing where your location is to the killer. you won't always be around a pallet to prevent a zombie from walking towards you, Wasting a pallet for a zombie's spawn rate decrease is not a worthy trade, and dead zones. and this isn't the only time items brought to the game counter plays a killer's power as there are many interactions such as legion, nurse and, if we are counting alien and, Singularity there is that as well

    Nemesis already has pallet counterplay and forcing anyone to drop a pallet for anything is a rather terrible counter play for any killer outside of chase as that give even more free-way for the killer to just get rid of every pallet on the map and logically zombies have retinas too you know it's not like they sense you and slap you so its only logical it can be blinded

    and if your only other idea of counter play is a bug "zombies get stuck" then the idea as a whole isn't going to work out as a bug is something out of the survivors control.


    This all still doesn't address the fundamental point that survivors should not be given special counterplay for a killer just because they brought a specific item - it's not really fair to the killer when this takes up a significant part of their power, or to survivors who didn't bring a flashlight. This is more just an argument to rework zombies as a whole, which I wish they'd do but they probably won't. The next best thing, then, is a simple step in the right direction by leveling the playing field so that all survivors can counter the killer's power equally.

    Not always being around a pallet to counter the power though, that's, like… the point. Survivors should not be able to counter your power just by holding the flashlight button for a second no matter where they are. The zombies are supposed to give value by interrupting survivors, and this already is completely up to RNG if it happens or not. Flashlights completely invalidate them on the rare occasion they actually do something useful.

    This argument feels like it stems from just being personally annoyed by the zombies and wanting them to not bother you throughout the match, rather than wanting them to be in a healthier place from a game design perspective.

  • @Kaitsja said:

    Just ran into this bug against Unknown. Were you running Moment of Glory, by any chance?

    I was running Solidarity, Botany Knowledge, We'll Make It, and Bond. At first I thought it was a bug with Solidarity, then I heard people were having the bug with Dracula, and then I guess that person up there ran into it with Hillbilly? I dunno what happened then.

  • Please let us save filters as well, or at least fix the character order so that the newest characters are where they're supposed to be.