loveamity
loveamity
About
- Username
- loveamity
- Joined
- Visits
- 18
- Last Active
Comments
-
@maaadinsomniac said:
I think you cleansed Haunted because you don't know which totem is related to which perk. So Haunted was triggered, Undying disappear and become another Haunted and as you know you need 2 totems for Haunted. That's why you can proc Haunted two times, if you are lucky and you cleanse Undying first your Haunted will not proc at this time.
As far as I'm aware, that isn't how Undying or Haunted Grounds currently works - otherwise that would explain it for me too. Plus if it was intended to work that way, then I'd assume it would proc haunted twice on other killers too. However in testing it only ever did on Nemesis and I can't recall it ever doing something similar in months of playing since Undying was changed... Least not until now anyway, when Nemesis was added. Makes me think it's a bug more than anything.
But someone can correct me if I'm wrong - doesn't Undying take the place of whatever hex perk its paired with on the map regardless of which hex goes with which totem? For example if paired with Ruin, Undying will cleanse first and keep Ruin active (either moving Ruin to the other hex totem or keeping it where it was) if survivors cleanse either of the hex totems. So which totem is which isn't really the question anymore, so much as "did you get both of them?"
And Haunted Grounds shows two hex totems on the map, but removes both if either one is cleansed (giving only one proc for haunted). So when we did proc it during the game the same time as undying, and it kept BOTH haunted totems on map still, that seems fishy to me. I wouldn't think cleansing a hex totem should deactivate undying AND activate haunted grounds, while at the same time keeping two haunted grounds totems in play. If that's the designs intent, that a bit... excessive xD