kiwifroot
kiwifroot
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- kiwifroot
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@Hex_Ignored said:
You are not forced to buy the teachables. For example I unlocked pop goes the weasel without unlocking coulrophobia
Like I said I was forced to take a teachable to progress in bloodweb because there was nothing else to take
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@GoshJosh said:
I'm pretty sure by the time teachables roll around in the bloodweb, you have the option of at least one other perk? You therefore aren't ever forced to buy the teachables. But either way, yes: the bloodweb needs a major overhaul.
Its bc it takes so much more grinding if you want to avoid teachables. But also I had this time where the teachable was the only thing left (no other add-ons, offerings, etc. we're available) so I literally couldn't progress in the bloodweb without taking it, it was so dumb :(
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All you really have to do is cleanse totems tho. It's a high risk thing, just like using totems. You can take the chance that they have it or not. And anyway once it's revealed, it's a lot easier to find. The risk for killers is giving up a whole perk slot that might not even be useful.
And it's not like survivors are the only ones that waste time on the possibility of a perk, a survivor could have head on, borrowed time, Ds, etc. Those perks might be small effects, but obviously they are because it's 4 vs 1. A killer has to play around so many different possible perks for each different survivor and that can slow you down a lot.
I do think noed can be too strong against new survivors, and makes new killers much stronger than they really are. But I feel like at higher levels, noed is actually a valid perk for endgame builds and slowing the game. Maybe it would be better if it had different effects that benefit someone for skill. But considering how bad totems are, I like the fact it has a really strong effect. I think totems are just unbalanced, higher ranks can memorize their locations making them useless, and at low ranks they can be way overpowered. But again I like the risk reward concept, and that they are a secondary objective. I think it would be cool if some totems had a secondary effect that didn't disappear when destroyed. But idk :)