jbh
jbh
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The claim that the total player count surges during the 2v8 mode period is not strongly supported by data—although the data is limited to the Steam platform, the chart shows that the increase is not particularly significant. Please refer to:
https://steamdb.info/app/381210/charts/
Additionally, even in the normal mode, matchmaking times vary by time of day, with either survivors or killers waiting longer depending on the region and hour, but there is no substantial increase overall. Please see:
The 2v8 mode, as mentioned, is event-based in nature, and it is reasonable to assume that players who have been waiting for it would expect special rewards. The current 3x Bloodpoint bonus appears to serve that purpose. Moreover, this seems to be a measure to offset the inherent limitations of the 2v8 mode—for example, the fatigue caused by fixed classes and the inability to freely customize perks. Of course, since similar bonus rates can be achieved in normal mode through offerings, the lack of the expected 5× multiplier may understandably leave some players feeling disappointed.
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I agree with this post.
Essentially, the 2v8 mode has the feel of a special event. I've waited several months for this mode, but it's somewhat disappointing that there isn't much of a difference in incentives compared to the normal mode where offerings can be used. This is not even to mention the 20-30 minute queue times for killers.
Because both survivors and killers have limited perks in the 2v8 mode, the gameplay is restricted and can become repetitive and boring. I also find myself playing a round or two, getting bored, and then turning the game off and on again.
If the Bloodpoints were 5x, I would have gladly enjoyed it. I ask the developers to please reconsider, taking the points above into account.
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What evidence do you have that BHVR have put a limit on the BP multiplier?
First and foremost, the killer queue times are still excessively long, much like the previous 2v8 iteration that offered a 5x Bloodpoint bonus. Furthermore, while the Bloodpoint multiplier has been observed to drop as low as 2.5x, it never seems to increase beyond 3x.
Based on the tweet above, it appears that the developers sometimes manually adjust the incentives in response to an imbalance in the killer-to-survivor ratio. This could suggest that the incentives are not determined solely by the ratio of survivors to killers.

