iAphrxdite
iAphrxdite
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@Onyx_Blue said:
I love this chapter idea! I have questions though:
When Vixen is Charming a survivor, can a teammate block their movement towards the Vixen? Plus, 6m is a pretty short range, and for an action that doesn't allow for her to move while being performed, did you design this with an anti-looping in mind?
The Curse aspect seems underwhelming though, it is LOS dependent, and most maps have so many LOS blockers on them. Maybe you could add a function to it that makes her gain piercing vision while Cursing, which makes it so tall grass, reeds, corn etc offer no vision obstruction to it, only physical obstacles can be used to break the spell's channeling?
The perks are awesome and I love the concept of them a lot. A couple questions though:
About Sudden Force, what situation/context of usage did you have in mind when you made this?
And for Spell Of Misfortune, maybe the duration of the effect should be longer, maybe 30/35/40 seconds - considering Inner Strength is a thing and the locker may not be near a gen that requires repairing. Thus making it mainly a debuff for helping teammates heal as well as dettering gen repairs a little.
Both designs for the characters are really good too. Both very unique designs and also showcases their personality as well.
Thanks for the appreciation and feedback it really helps!
Here are some answers for your questions:
- Teammates are unable to block the charmed survivor their movement since her charm creates a small force field around them that becomes visible when a teammate stands too close which will push them aside. Yes, I also thought 6 meters was a pretty short range, I was thinking about changing it to around 10 meters. The anti-looping didn't come in my mind while making this ability but now that you say so, I think it's a perfect counter for loops :)
- Tall grass, corn etc can't cancel Curse, but physical obstacles do. I was thinking of making like a rare add-on that allows the Vixen to continue to channel Curse while the survivor is out of her LOS where she can see their aura through walls during the Curse channel.
- I actually don't know, the idea just came up in my mind. But this perk allows the survivor to make chases longer since Killers can't break the pallets forcing them to walk around it. This perk also gives the opportunity to allow other survivors to use the pallet for future chases or for No Means Necessary.
- Yeah, I was thinking the same thing that the duration was too short, your duration is pretty good though so i might change it to that ^^
Again, tysm for the appreciation! <3