heonnybee
heonnybee
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This is literally just another instance of the devs having their heads too far up their own asses to listen to 90% of the community.
We had a month of people showing their distaste for these changes just for them to put the ######### movement and HUD on live build anyways, (with next to NO changes) and now forums/twitter are a dumpster fire while the devs are completely silent.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1931164#Comment_1931164
Yeah it really doesn't. I can show you a game that has a UI that takes up more than 50% of the screen if you like. People seriously need to stop being so dramatic. Yes, it's not a favoured update, but it's not as bad as people keep making it out to be.
You are sorely outnumbered on that opinion.
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@danstyx said:
The developers really did it this patch. Frankly, the amount of arrogance is unreal. This is a nearly 5-year old game. If the devs really cared about 360s and the movement, they would fixed it three-four years ago. Instead, they decided they would go cross-platform, realized that it's where most of their money is made and oriented the game for such. So bye-bye 360s & any sort of skill curve.
Good job loosing half your PC playerbase and longtime players. Sellouts.
I'm not one to solely hate the patch based on the inability to 360 or moonwalk (it's not the ONLY reason I play the game) but this is just another nail in the coffin. The devs have already proved that they do not care about veteran players. Almost every patch leading up to 4.5.0 and even this one has been a slap in the face for anyone who isn't new to the game. Every player with more than 500 hours detests this patch and most of the ones that have come before. The neglect towards the players that supported this game from day 1 is obnoxious.