ganon6
ganon6
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So this might feel a little like a hot take but ill keep it brief. After the amazing 2v8 mode we just had with Wesker, there is an ability to rebuild broken palets after a short time. Since most breakable walls take a loop from "nearly unwinnable" to "playable", I dont think the walls should be built upon match start. I think all walls should be open, but survivors can be allowed to spent a set amount of "build" time to construct a breakable wall. It should cost the survivor team some investment to seal off that area and make it more beneficial to them. It should not start at its safest condition. It would have to be a good amount of time. We have rituals now, so maybe somewhere in between cleansing a totem and completing a ritual? Obviously this could be limited to only one wall construction, per location, per game so it can't be endlessly reset. But I think it would be one more thing that's survivors could decide to do instead of sit on gens.
TL:DR Walls should start the match broken and open, survivors should be able to build the wall and make the area safer if they want to invest the time. Killers can still break and remove the wall if they want as normal. The number of builds can be limited to once per game.