francuz
francuz
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- francuz
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I'm not a fan of this card, to be honest. This would be one of the last cards I would like to play on, now I'll tell you why.
In terms of the "Survivor" role, the biggest problem of this map is the center.
1) It is very difficult for a survivor to move from one side of the map to the other because:
a) when crossing, you can easily be seen by a maniac from above the main building, since the passage is empty
b) there is only one useless pallet on each side of the transition.
2) The main building itself. It is very unsafe due to the lack of safe pallets, window openings, as well as descents, except for the side, and then it is also not very safe...
Also, this division into two sides of the map forces the Killer to choose one side of the map and guard the generators only there, simultaneously destroying pallets and killing survivors. If I were the developers, I would compare this map with a variation of the Autohaven landfill "Azarov's Resting Place" and ask myself a question. Why are these two cards so similar, but it would be preferable for people to play at the Autohaven dump.
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I noticed that many people write about a good balance on this card... it may be so, but it doesn't seem that way to me and I'll explain why.
From the perspective of the "Survivor" role, I noticed a very small number of pallet appearances. I would also like to note that there is almost always a lifeless wasteland in the center of the map, so you mostly have to move along the sides of the map. If pallets do appear, they are not safe, mostly in stones. There must be at least one good pallet near the generator at least. Next is the spawn of generators. It is very difficult for survivors to start generators in the main building and on its sides, since there is almost always a "line" there. I know you'll say right now that an update has been released that fights "triangles", but before you say it, remember what I wrote about pallets - you have practically nowhere to run. Going further, from the side of the "Killer" role, this map is too big and it is very difficult to guard the generators, but on the other hand, it is easy to guard the "line" of generators in the main building and on its sides. Then I noticed that the feature of this map was the longer walls in the "boxes", mainly in those with 2 windows. This makes it more difficult for the killers to catch the survivor. What would I do if I were the developers? I would consider reducing the size of the map, also slightly changing the designs, which would give an advantage to the killers, but in contrast, I would increase the number and "quality" of pallets for survivors.