Avatar

fajnie

fajnie

About

Username
fajnie
Joined
Visits
73
Last Active

Comments

  • I think it is 100% fair when used to dodge a lunge or a projectile. The problem is that it's mostly used for distance to get to a pallet or a window. It works as a "reset" button when the survivor falls for a killer's mindgame or gets too greedy.

  • The UI is too spread out and gives much unnecessary information like explaining the objective or the hook counter showing you hook states instead of actual hooks. It also doesn't fit the game aesthetics. Old UI showed you all the info you needed in one corner. The power icon getting a whole corner to itself is just a waste of space. Also the status effect timer is difficult to see.


    I actually like most of the new animations. What I don't like is that awkward idle animation and that you are no longer able to 360 or moonwalk (from my experience, it might just be me not knowing how to do it). This isn't a big problem but I think they were a nice gimmicky thing.