emanuel12555
emanuel12555
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@jamally093 said:
I get there's the strategic camping you know a survivor is near by so you sorta stay near the hook your moving around ready to attack. Then there's camping just sitting there not moving all match. BHVR wanted to prevent slugging by making Unbreakable base-kit it flopped because of the finishing mori well try testing something that removes camping and not the good kind like I don't know if the killer stands still infront of a hook for more then a minute or something they I don't can't use their power or just something that forces the killer to move and actually do something that isn't standing there. Camping is boring as survivor because of the fact your not doing anything still useful since your wasting the killer's time at least but still boring and I seriously don't get why killers do it in the first place.
Why doesn’t BHVR just add the PyramidHead Mechanic to all hooks. SWF grouping near hook for too long? Boom entity teleports survivor.
Knight/Guard is camping hook? Boom teleport.
killer camps basement? Port
Rng comes into play making it interesting for both parties. If a survivor isn’t on a scourge hook RNG could make them appear on one or even in basement
I mean we already have it for the PinHead Box and pyramid head cage. Why not make the entity a bigger factor in the matches rather than just lore fluff