drwilburdaffodil
drwilburdaffodil
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- Username
- drwilburdaffodil
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Comments
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Overall a balanced map, but it is too rng heavy. Both in terms of the tiles that spawn and in terms of the gen spawns. Another map where the gens spawns need to be looked at. The size should be roughly the upmost limit on map sizes in the game. On the big side, but not unplayably so.
I was able to hold this without a single regression perk (yet the anti-3 gen mechanic will proc in completely normal matches):
https://imgur.com/a/NFJSATG -
This system was supposed to be an "anti-3-gen" mechanic that did not impact normal gameplay. I am having gens be blocked at complete other sides of the map from each other, as far from a 3-gen as you can physically get. I am having gens blocked in the middle gen when survivors are aggressively focusing it. The mechanic is impacting normal gameplay, limiting perk variety, limiting the killer's ability to control high traffic gens, and empowering survivors when they play badly.
It doesn't even hurt the target audience much. I have had matches as survivor where the killers will still hard 3-gen, but the anti-tapping combined with certain killer powers that keep you occupied still cause a painful game.
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Can confirm. It feels absolutely horrendous to play.
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This change still punishes killers for using non-regression kick perks, for using lesser regression value perks, and for basic game sense, knowing which gens are being pressured the most.