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conradoo

conradoo

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conradoo
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  • @Ohyakno said:

    I mean, it is buff. You're adding functionality to perk that it currently does not have.

    That being said I don't think Object needs the buff. It's the most powerful information perk in the game and it's incredibly useful to coordinated groups. It should retain stealth as a weakness

    I don’t see this as a buff — just a fix for something that doesn’t make sense.

    The perk is supposed to give info to the survivor, but against stealth killers it does the opposite: it gives info to the killer only. That’s not balanced, it’s counterintuitive.

    The suggestion is simple: if the survivor can't see the killer's aura, the killer shouldn't see theirs either. It doesn’t give an edge to anyone — it just neutralizes the perk in those cases, which is fair.

    @Wezqu said:

    Or add to the perk that it can work if you are in chase even if the killer is undetectable.

    That would make the perk too strong. The goal isn’t to buff it or make it work through Undetectable — just to apply a small adjustment so it doesn’t punish the survivor unfairly. It’s about making it neutral, not stronger.

  • @tes said:

    They can be vocal, but many perks works against a specific killers power anyway. Like made for this still exist alongside Legion and Deathslinger.

    If an undetectable status can be countered by aura read what’s the point of having such status? It's not about specific killer powers, that’s a huge mechanic that also includes perks, that exist primarily for hiding your positioning

    No one is talking about countering "Undetectable Status" with "Aura Reading". I suggest you read my thread more carefully.

  • @SoGo said:

    Just played her today, and I gotta say the vault speed nerf is not that big of a deal.

    I did discover 2 new bugs tho, one where I constantly heard the Search Path sound until I sent Snug away, it resolved itself so no problem there, and a visual? glitch where the dog phases through pallets.

    The comment about frame-perfect timing was clearly hyperbole — obviously nothing in the game is truly frame-perfect. But the truth is the timing window has been significantly reduced, which feels like an unnecessary punishment for a killer who, at best, is Tier A.

    • If you don’t anticipate the pallet drop, the Dog gets stunned and goes into cooldown.
    • If you’re even slightly late activating the chase after the pallet drops, the survivor escapes.

    After all of that effort you still have to go around the pallet to actually deal a health state.

    “Imagine if Huntress hatchets took 0.5 seconds to be thrown after you released the wind-up button.”
    Except Huntress hatchets deal a health state instantly.

    So does this nerf even make sense? Give me one valid reason. If you want to keep it at 0.65s, fine — just explain why.

  • @DigitalisObscura said:

    0.65 does not require "frame perfect timing" to get a grab at a pallet. You can't actually believe the game should be modified to balance around 100ms+ ping players.

    I never said I expect the game to be balanced for players with over 100ms+ ping. That only makes the problem worse