benrdav1
benrdav1
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- benrdav1
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I certainly don't think SOLO survivors (such as myself) are OP.
I agree that some perks and mechanics are not fair but most seem to be balanced.
(1) Self care, I think, is really not that viable as it waists a lot of time, especially since the rise of the use of sloppy butcher.
(2) Deliverance Really isn't OP in my opinion as you can't heal for 60 seconds. Also, you have to have performed a safe unhook. It seems fair to me because there has to be high risk play before unlocking the perk and is high risk after as you cannot heal for 60 seconds.
(3) Decisive strike needs a big change, I will agree.
(4) Hatch needs at least a tweak, I will agree.
(5) Hit cool downs are fair, otherwise survivors would just be instantly slaughtered.
(6) Borrowed Time is powerful, but killers also have other powerful perks such as noed and BBQ. I think survivors and killers both need reasonably powerful perks like this. Perks should not be changed just because some people MIGHT teabag at the end of the game. That doesn't make the perk OP.
Summary: Decisive and hatch need change. Nothing else. There are good perks on both sides (i.e. ruin, noed, BBQ). The likes of Deliverance and Borrowed Time don't need a change. The main issue with survs is SWF. Constant nerfs to all survivors is REALLY hurting solo survs, which make up approximately the same, if not more, percent of players as killers. There have already been many nerfs to survs, ie:
Reduced pallets
Removal of pallet vaccums
Window vault
Selfcare nerf
Exhaustion nerf
Healing nerf
Increased time for opening exit gates.(Nobody remembers this, from 16 to 20 seconds I think)
And so on. These nerfs have hurt solo survs a lot. -
Hi Devs, is there any chance we could get a bonus xp offering in the future?
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Is there a buff for sabo coming, imo it's kind of useless right now.