badkarma
badkarma
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- badkarma
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They know.
They do not care.
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Hard agree this is the worst addition to the game since Legion release. Supremely underwhelming chase music. AI killer/zoning that practically guarantees hits. More exposure perks. Way too easy to use and win as killer, boring as hell to play against as survivor.
Wesker and Nem we get some intense music and loud thumps. Blight you can spin, zone, or mind game. Huntress you can juke those hatchets. Trapper you can observe and disarm preparations. Nurse you can double-back and mindgame. Billy you can spin. Trickster you can juke and dodge. Bubba you can trick and run into the environment. etc etc etc..
Every single other killer you can feel accomplished to play as, or battle against. You actually feel like you outsmarted/outplayed a human opponent. This killer you just send out a bot to have the fun for you.
F-tier killer. I'm so disappointed I'm gonna uninstall until next character patch. Glad I used shards to unlock this killer instead of money.
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Thanks for taking the time and responding Mandy. I understand that there are priorities and an endless list of to-dos, I'm an animator for TV and games myself. I'm hoping that by making this a bit more vocal and really spelling it out, that it might shift the priority a bit more in the favor of seeing it happen sooner than later.
It took 6 years to get perk sets. It took about 5 years to get the BP node animation sped up. It took 3 years to get hatch escape prioritized over self-care. It took 2.5 years to get Trapper traps to not be allowed under the hooked survivor. it took 1.5 years to get infinites fixed. It took 1 year for infinites to be acknowledged. I've been playing since the beginning and the one thing that seems apparent is the prioritizing of necessary changes has been linked to how many people speak up and how internalized the issue gets for BHVR's leadership.
So, some numbers:
It's safe to say the average cost per node is now approximately 3000BP per click, per bloodweb with the new changes.
To spend 100,000 BP. You have to click and hold the nodes an average of 34 times. To spend 1,000,000, it takes 340. Each new level generation on the blood web is approximately 2.5 seconds with 1,000,000 BP completing around 50 levels now.
Full attention and optimized clicking means (340 clicks * 0.8sec) + (2.5sec * 50) = 397sec for 1,000,000 BP spent. 6 minutes and 40 seconds is the fastest that bloodweb drudgery can complete to unlock a single character's prestige perks. A full hour at minimum to get six characters to prestige 1.
There are 33 survivors and 29 killers. Despite owning most of those, I've probably let about 50 million BP personally just not get collected when BP is maxed because the bloodweb is boredom incarnate.
The bloodweb might not be universally hated, but it is what keeps the game's primary reward system from actually being rewarding. I can't name a single other game where spending what you've earned is actually a worse experience than earning it in the first place.
So even if nothing comes from this, I appreciate you taking the time.
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I'm doing my part by camping, tunneling and essentially making the game as not-fun, yet within intended gameplay parameters, as possible.
I'm particularly showing newbies with 20 hours how much unfun they can have in the game and how much unfun they'll continue to have via this recent and amazing patch that is both recent and amazing. Doing my part to 'play fair' and use different perks to make their experience as DbD as possible