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animelover9595

animelover9595

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animelover9595
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  • @Emeal said:

    The problem with this is that the math is just unfair for Killers.

    I much better liked the Comeback- mechanic that would increase Survivor gen repair speeds if a Survivor dies early.
    This would eliminate the need for tunneling, since the game would not turn to heavily in the Killers favor if they tunnel.

    You'd have to clarify what dying early means exactly. In my case I proposed feature only working on 1st (hooked) survivor and with 0-2 gens done (can be changed).

    Which math you found unfair? This punishment is very tame, early tunneling is unfair itself, also your option doesn't eliminate the possibility of tunneling itself, you're punishing killer post factum, so he can still kill in 3 hooks, my option punishes them with additional hook while still leaving the survivor alive. You're discouraging tunnel, I'm both discouraging and preventing it by giving additional hook. Which would be the point of anti-tunneling?

    Yours would be harder to implement as well, how much speed would you give exactly?

    I'm sorry, but It's hard to judge your suggestion in full capacity since you're not providing actual numbers and just vague ideas.

  • @Elan said:

    My solution was easier:

    No survivor can be sacrificed before 4th hook, if survivor is hooked 3 times in a row his 3rd stage will be ignored.

    So you're giving it to everyone? That seems slightly overpowered, but it's arguable. I think you don't need this much base kit anti-tunelling after 1st sacrifice.

    The purpose of anti-tunneling is to give survivor enough time in the trial, right? I think after 1st sacrifice you already have enough time (with this feature).
    It can also create artificial difficulty for killer, like: the less survivors there are obviously the harder it is to find a "fresh" one, and introduce abuse opportunities for survivors like constantly taking protection hits.

    That's just a few examples and not even taking into account all of the perks, addons, powers and offerings this game has or various levels of player skill.
    It needs to work on that scale, that's why my option is much safer and they can tweak it later. Only works on 1st survivor.


    I can be totally wrong and I would stand corrected if I am.