Avatar

a3six

a3six

About

Username
a3six
Joined
Visits
0
Last Active
—

Comments

  • @Alionis said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3696734#Comment_3696734

    But that's my point: you're in fact not "the best", you're simply the one who plays the game the most. Imo, a leader board is pointless for that.

    I understand what you mean, in reality this would show how much you play the game and your skill in a form of like a mean value, time is also a factor that determines the level a player is at, it's not the MCD thing but contributes to it, is important in my opinion.

  • @a3six said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3696677#Comment_3696677

    Fair enough, it's actually becoming easier to rank up because they're going to delete the ability to lose a pip, and it's easy to hit Iridescent 1 at this time as well. What I suggest is that maybe adding more steps before hitting Iri 1 could be a solution to make it harder to reach the Legend system.

    Answering to what comes next achieving the Legend grade, simply it's something similar to a leaderboard and goes from the greatest number to the lowest, being number 1 in the score system means you're for that season the first in your region, this could lead to rewards obviously, but what matters is that you have a chance to see who're among the best players with you and they'll be known to the public if want to compete above, I think you can't really ask for more since it requires so much time and skill to get there, and the fame this also leads on I think is enough sort of.

    Also to be correct the score you get at Legend in HS is kept forever and not only for the current seasons, it's like an actual form of leaderboard nonetheless an interesting ranking system both.

  • @Alionis said:

    And once you've maxed the legendary grade you want a super-legendary grade or something?

    Joking aside, I don't see the merit of this and reaching Iridescent I is not prestigious at all, it literally boils down to playing a lot within a given month, especially once the depip is gone with the next patch.

    Fair enough, it's actually becoming easier to rank up because they're going to delete the ability to lose a pip, and it's easy to hit Iridescent 1 at this time as well. What I suggest is that maybe adding more steps before hitting Iri 1 could be a solution to make it harder to reach the Legend system.

    Answering to what comes next achieving the Legend grade, simply it's something similar to a leaderboard and goes from the greatest number to the lowest, being number 1 in the score system means you're for that season the first in your region, this could lead to rewards obviously, but what matters is that you have a chance to see who're among the best players with you and they'll be known to the public if want to compete above, I think you can't really ask for more since it requires so much time and skill to get there, and the fame this also leads on I think is enough sort of.

  • I have an idea totally different from yours but could flip the table on Nemesis.

    A total rework of the Ne-α Parasite:

    • Gives the ability to infect T-Virus Zombie with the Ne-α parasite after reaching Mutation Rate 2
      • Interacting with a Zombie at a close range will make Nemesis start the infection process.
    • Zombies infected with Ne-α are also able to inflict range damage to any survivor close to.
    • Survivors hit by the tentacle will apply same conditions of Tentacle Strike but given the Parasite's connection with Nemesis also applies Killer Instinct for the ??? duration
    • A special knife also appears randomly in any of the Supply Case only after Nemesis reaches Mutation Rate 2.
      • After a Zombie infected with Ne-α attacks with Tentacle Strike for a cooldown is vulnerable to any type of stun and knife attack
      • Hitting a zombie with a knife kills that zombie and disappears.

    Zombies infected with Ne-α can be stunned, can use their Tentacle Strike with a rate cooldown.

    Here's an example of how it should be attacking while in a trial, also forget about the dodging which survivors won't be able to but their tentacle strike will also be slower to allow a form of defense obviously:

    https://youtu.be/Z0KdVtYVqAc
  • @a3six said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681751#Comment_3681751

    It makes a difference with Irrepressible Frenzy, is not a reverted concept. That's the reason why I decided to let him to mend many times, but you won't get slowed down, and the survivor will very unlikely get downed before Irrepressible Frenzy becomes active, you're both stimulated in mending multiple survivors together first and then use your power to go chase someone else, if you want to cut the chase won't become a slowndown process because you'll stack this "ultimate" ability like Main Event from Trickster.

    By "chasing someone else" sorry I mean sticking with the same survivor using Feral Frenzy

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681748#Comment_3681748

    Can you try to rephrase that? Because I have no clue what you are even saying, as this sentences make no sense to me...

    Why exactly is it a good idea to hit the same guy over and over again to reduce his mend timer and eventually make him go down from it? While also not getting punished for missing an attack? Does not really make sense to me...

    It makes a difference with Irrepressible Frenzy, is not a reverted concept. That's the reason why I decided to let him to mend many times, but you won't get slowed down, and the survivor will very unlikely get downed before Irrepressible Frenzy becomes active, you're both stimulated in mending multiple survivors together first and then use your power to go chase someone else, if you want to cut the chase won't become a slowndown process because you'll stack this "ultimate" ability like Main Event from Trickster.

  • @Archol123 said:

    The reason original Legion got changed was this annoying thing about being able to tunnel down one survivor during frenzy without them being able to do much about it, because missing didn't end his power... Why exactly are we going in exactly that direction again?

    I've been playing Legion since his first release, and we're going in that direction with newer ideas that recalls only to that concept, this concept doesn't revert his original concept.

    It just rewards you for insisting mending same survivor multiple times without need of any kind of cooldown.

  • Feel free to share your thoughts or re-elaborate these ideas in the comments, thanks for reading.