Avatar

Ziazan

Ziazan

About

Username
Ziazan
Joined
Visits
2
Last Active

Comments

  • i play on pc with controller, analogue movement feels like an advantage to me. i can go straight at them, i can go diagonally at them, i can move at any angle relative to my camera instead of just 8 of them. i can pretty much move straight in a chosen direction while spinning in a circle. The downside is a slightly less accurate camera control but i think it's an okay trade, works fine for me. I think you'd be nerfing yourself by trying to use dpad movement in a 3d game, while still having the inferior camera control of a joystick.

    & i main gunslinger who requires precise camera aim. lately also pyramid head.


    @Pulsar im guessing you're probably on console since you're in a thread about it, but if you have a recent nvidia graphics card on PC you can enable colourblind modes with nvidia freestyle.

  • ping up to 5000ms would absolutely not work. that's entirely unplayable. that's FIVE SECONDS. you're using trash internet to play a game that requires low latency.

  • @GoodBoyKaru said:

    The thing is, it was either keep item spawns low or make cakes rarer so items could be more common. People complained items were too rare so they changed it; in the end it was a lose lose scenario however.

    now it seems like i see 4 event items in almost every game and i'm lucky if two survivors bring a cake

  • yeah this was absolute hell for me between the ranks of about 15 to 8, three rank 1/2s and a rank 17 is not at all balanced when you're rank 12, and that was most games i played. made me not want to play and i left for a while until deathslinger came out. then after a while on those rare occasions i got to go against survivors that were roughly my level, i absolutely slaughtered them, because i was used to fighting red ranks... now i'm rank 4 though, but if i get a team of full rank 1s they will still often beat me, and it's a frustrating experience. when i check, they tend to have several hundred if not thousands of hours more than me in the game, and there are four of them. the new MMR system cant come soon enough.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/169569/midwich-elementary-school-should-set-a-standard-for-exit-gates

    They're well designed if there are two or more survivors left. But if I close hatch with one guy left they will have 0 chance to escape (unless they have a key). However, I'm not sure what the design intent actually is in that case. Should that lone survivor be screwed or have a chance?

    plenty of situations where killer is just screwed in endgame, so i dont see why not.

  • solo will ALWAYS be weaker than SWF, of course a nerf to something on survivor side would be worse for someone that couldnt communicate with their team... duh.

    killers need an option to counter items effectively, especially keys. right now, that option is tunnel mori. If anything the franklins change should be more.

  • Make two of the most annoying things in the game standard? (4DS in every game?! every survivor gets effectively 5 perks? while killers MIGHT get a minute of useful time at the end of the match) I'm sorry but I utterly hate your idea. I think I would abandon the game.

    While we're on the subject, DS should be reworked so that it doesn't work if you interact with an objective or another survivor or anything like that. (I do agree that it should never activate on a grab. Locker DS in particular but yeah just any grab.) If you aren't being tunneled, it shouldnt work. Right now it's just treated as a minute of god mode.

    Also the way it combos with unbreakable is too much too, there's no counter to it.

  • Youre not supposed to be able to dodge that if you're in his TR. It takes time to charge up and slows him right down to a crawl, either run out of his TR when you hear him charging it, or you get hit, which has little practical consequence really other than telling him your rough direction. He's one of the most raw M1 killers in the game. The only things he has is info and mindgames.

  • A change I would suggest would be that it only works within a terror radius. That'd improve the situation for stealth killers, and it would still be a useful perk.

  • Same thing just happened with me, had 6/8, got 1 cage kill (was their second hook/cage, but i chased the other survivors out the exit gate), and it didnt update to 7/8.

  • Yeah, im a green rank killer and im constantly against red & purple teams, occasionally with a grey rank thrown in there for "balance", but usually i find they're all high purple or they're purple & red. An actually balanced game is rare. Ive also recently taken to looking up players to if they're SWF, its super common, making things an even worse experience. And they will pretty much definitely be toxic in the postgame chat whether they win or they lose.