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Zesty_Renato

Zesty_Renato

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Zesty_Renato
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  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810513#Comment_3810513

    Because it doesn't feel good to be "outplayed" by it. If I'm running the tile correctly and you're running it incorrectly, or missing your power, or losing every 50/50, you shouldn't down me. Tiers 2 and 3 are not needed in modern DbD.

    People can't maintain a consistent argument against bloodlust. First, it's unfair; then it's a solution to an issue that no longer exists. If you're hitting Bloodlust 2 or 3 consistently, you're "trash" or new, and now it's unfun for the survivors. You're not supposed to be able to outplay the killer for that long. Again, Dead by Daylight is an asymmetrical horror game. An individual survivor should be significantly weaker than a killer. Your issue seems to lie more in your inability to employ team-centric thinking than in the bloodlust mechanic itself. It's crazy that survivor mains need to be reminded that DBD isn't a one-on-one game, and each survivor has three hook states and there are four survivors in a match—that's a lot of chases for the killer. If you want a 1v1 game, maybe try some mini-games on Roblox.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810504#Comment_3810504

    A killer is holding W and pathing incredibly poorly if they're hitting bloodlust 2 and 3. Bloodlust 2 and 3 is a conscious decision for a good killer player where they want to force a hit on an otherwise safe tile. Good killers are only using it for zoning. If someone is hitting 2 and 3 consistently, there is something very wrong with their gameplay.

    So, by extension of your logic, then why would it matter? If BL is only beneficial to incredibly bad killers, then why remove a beginner friendly mechanic that welcomes new-players to the game? Doesn't even seem like YOU know why you're arguing against it.

  • @indieeden7 said:

    At tiers 2 and 3, all it does is reward killers who are playing poorly. There are some instances where BL can be a necessary mechanic, but tier 1 alone achieves this.

    Pathing as a survivor is significantly easier, and since DBD is an asymmetrical 1v4 game, it’s not supposed to be fair by nature. Otherwise, the game wouldn’t make sense. Despite what you see in every Probzz video, you’re not meant to loop a killer all game and escape. As a killer, you need to hook each survivor three times (or get them to progress to the third state). That’s 12 hooks and, at the very least, 12 chases. Typically, you must hit a survivor twice to put them in the dying state before you can hook them. All of this consumes valuable time. Bloodlust is intended to mitigate the time it takes to down a survivor just once.