Xioxwolf
Xioxwolf
About
- Username
- Xioxwolf
- Joined
- Visits
- 15
- Last Active
Comments
-
I agree with most of this although 6.0m/s might be a little much - maybe meet halfway between speed boost per hit or up the boost per hit so that it reaches 6.0m/s after the second hit (i.e. .4m/s per frenzy hit). The first couple of survivors should at least have a chance to outplay the start of his power.
Frank's mixtape can essentially be a blank canvas because the addon does so little in its current form - but one does even less and that's Joey's Mixtape. For the love of god just make it the trademark sloppy butcher addon and have mangled pin do something else. There's no reason not to now that mangled is getting nerfed. Make it cause exhaustion or some other status effect.
Personally I'd like to see NSP be a bit more functional, either a bit of duration or a bit of extra lunge or both. Extend duration by 1 second and increase lunge by .15s or something similar. Just some effect that enhances the mechanic of his power by a modest amount. A bit more boring maybe, but overall healthier than another wacky addon to have to keep track of. I love wacky but Legion has enough flexibility in his addons already to make a variety of builds.
-
Typical Yamaoka problems, size and gen spread. However I feel like Family Residence suffers from gen spread worse than Sanctum does. Consistently you can ignore 60% of the map as there will almost always be at least 4 gens around main building. For that reason honestly I'd consider it killer sided for the majority of killers. If they decide to hold that area from the start of the game there's very little you can do. Occasionally that entire side of the map can effectively be a dead zone as well which certainly doesn't help. 4 lanes and minimal fillers specifically.
Honestly gen placements in the entirety of DBD could really use an overhaul. At the moment it really feels like two gens per game don't even exist since they're so far from everything else.
-
Once upon a time this map was objectively survivor sided, but nowadays I find that even if I have that gut reaction when I see ormond offerings burned, it doesn't typically enable survivors the same way RPD or Disturbed Ward might. Certain killers really struggle with Ormond however, and while some maps should be harder/easier than others - you should never load into a map and know that you've already lost with the killer you've picked.
-
The only glaring issues of Sanctum are its size being so unforgiving for M1 killers and the gen spread being so close together in a lot of cases. I've spawned in with one side of the map having 4 gens + the center for a 5 gen and that literally should never even come close to happening.