Wricea
Wricea
About
- Username
- Wricea
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Comments
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@RainbowSuperLoki said:
I think it is much too similar to Haunting Grounds. I'd rather have more perks that help PROTECT or CONCEAL the Hex Totems, rather than another trap totem which, from my experience, actually doesn't help defend the totem you care about very much.
An idea I had initially was that it had an high chance to activate on any totem break, but that can be tweaked to where if the pathogen totem is still up it can take the place of the first hex totem broken.
Just a thought.
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@Nos37 said:
"I have the pathogen. Stay away from me. Let me know if the Killer heads my way."
*Perk rendered as useless as Haunted Grounds*
The only time this perk would be useful is when SWF are bodyblocking the Killer from interrupting the Survivor who is cleansing.
The point wasn't to outright stop SWF, it's main purpose is to discourage a bit of teamwork such as healing and gens.
Personally in my mind it had a few more benefits such as an inherit stridor effect where the survivor's breathing is quite loud during the duration, and those who have the pathogen have penalties to healing, repair, sabotaging, and etc; last of which had a high chance of activating upon the breaking of any totem(Dull or Hex).
The reason I didn't add them initially was because I thought they where a bit too strong.