Withered
Withered
About
- Username
- Withered
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Comments
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@metalklok said:
https://forum.deadbydaylight.com/en/discussion/comment/1339392#Comment_1339392
ok finishing a gen in 17 seconds is balanced noice
It is, saying it isn't is basically saying that no pink addons or offerings are fair, so no ebony Mori, no skeleton key (tho I don't think anyone would complain if both of them were removed), no syringe, no rainbow map, no tombstone or fragrant hair Myers, no bookmark/matchbox nurse, etc.
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@Demogordon_Ramsay said:
- Has a specific special interaction with other Perks which the devs have said they don’t want to be a thing
- Punishes the Killer for merely equipping already-weak, high-risk Perks
- Two second chance Perks in one when the meta is already running three or four second chance Perks
I don’t care if it’s “situational” or not. Putting this Perk in the game is a terrible, terrible idea.
I think the reason why they allow it to have a special interaction with killer perks is because it has an effect based on a larger group of perks, the same as small game, having an effect based on totems which under normal circumstances has no real use, unless other perks on either side are used.
In other words, saying soul guard is OP is like saying small game is OP, but only when the survivor is running Borrowed time with it
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@xCarrie said:
https://forum.deadbydaylight.com/en/discussion/comment/1319827#Comment_1319827
I know, that’s whenever it gets strong and can cause massive snowball. But now it doesn’t matter because if you slug then they can pick themselves up whenever
But when it gets strong, atleast in my experience, all of the survivors leave the insta-downed person and start sprinting to find the hex
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Everytime someone says OP I get confused cause half the time it means overpowered and the other half is original poster
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@xCarrie said:
The thing that makes me hate this perk is the fact I get punished for running a hex perk. They’re already a risk running but now I can’t slug if other people are near because how dare I run a hex? I don’t use them a lot mostly Devour Hope, but it’s a hex that requires work and luck to be strong and now once I earn the ability to one shot survivors, they can just pick themselves up and now I lost pressure. I’m not sure if it does cancel out DH because I haven’t tested it but it’s called “hex” so I’d assume.
Its just one of those perks that are weak for solo but strong in swf.
Devour hope wouldn't trigger it until you get your first insta-down at 3 tokens
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1316169#Comment_1316169
It's limited, which is why I dont think its OP or anything...just think its odd that they tied it to Hex perks to begin with. I dont think a survivor perk should be directly tied to a killer's loadout. If you want a survivor perk to counter various status effects or something...sure. This though treats 3rd seal the same as it would treat ruin. I feel like the effect should rather be tied to a survivor action rather than a killer's loadout. That's why I drew my parallel to saying a killer perk that only gives a really strong effect if a survivor is equiped with an "eye perk".
Also, correct me if I'm wrong...but I dont believe devour hope gives the hex status effect either
Devour gives cursed once the first person is insta-downed
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@Dzeikor said:
the fact it also affect hexes makes it kinda op idk,guess all we can do is wait and see how its gonna be when the official version will be released,but as it look,it seems pretty op
It's affect on hexes is a negative to a survivor as A) there may or may not be a hex, and B) it incentives survivors to keep hexes which will only be an upside on the two trap hex perks. Imo it's weak and too situational
It would be like saying small game it broken because it helps you find totems
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1315981#Comment_1315981
I still think No Mither should start you off healthy but not allow you to be healed in any means (work as it does now), this way you have at least a chance to get yourself up without the huge " I'M RUNNING NO MITHER" icon above your head right off the start.
I fell the same way with Huntress Lullaby that basically screams "I HAVE LULLABY HEX" before the perk has even gotten a single token.
Yeah, and on the opposite end of the spectrum, if you touch a hexed totem, you should immediately get the cursed status. It's obvious you know it's there, so even if it doesn't tell you what hex it is you should still know. And lastly you shouldn't get alerted on thrill of the hunt ever, to buff it a little, either make it stay hidden to be a decent perk, or apply cursed and make the survivor oblivious as long as they are on the totem, just ideas tho
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@gibblywibblywoo said:
I still feel a little tricked by all the marketing and hype behind Legion. I feel like their power design and initial reaction has irreperably tarnished them. People hate them when they're weak or strong and a lot of people say its the single worst chapter ever released.
Yeah, same, I disagree about the last part, but I feel like the trailer should have made their power clearer, instead of making them seem like a stealth/ deception killer
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@Martesa55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1269513#Comment_1269513
They don't care. I sent an email saying that the matchmaking is problematic and they said to give feedback in forums. When I did a get the answer:do you prefere to have a fast matchmaking or do you prefere to wait 30min to find a game?
The thing is, I still wait 30 minutes to find a survivor match, and I'm low green rank and I still get ######### matchmaking, when I play killer, I wait 3 mins and get ######### matchmaking too
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@ClumsyBunny said:
just a theory. The rift contains the characters back story. What if chapters 1-16 are part of one book and the book is ended and the guy are form the rift telling the stories. It about to open a new book that contains new people. Just a theory
My thought is that each tome is a book, and each set of memories are a chapter. The most popular chapters get included in the 'movie'. Each rift is basically the costumes and props for the movie, with the props being charms, and the auric cells are the funding for the movie, and the level complete charms (like auric sight) are merchandise for the movie. May make no sense after a certain point, I've been going nuts cuz of the quarantine
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As much as I agree, it won't happen, solely because of lobby dodging. Lobby dodging would be unfair to solo queue survs or other SFWs like the few I've been in where I was the only decent survivor, and I was so busy dealing with my friends that we lost anyway. (God they suck at the game.) However lobby dodging is perfectly fair to the toxic little-! Oh yeah, I'm in public, can't say that.
😑👈
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Umm bud, I think you're in the wrong section, this is the cosmetics contest submissions
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@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/1141363#Comment_1141363
Yeah understand that but for me his appearance is very underwhelming that and his harpoon is very similar to Roadhog. :)
Well, one good part is that atleast roadhog isn't already in DBD
I'm looking at you Leatherface
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Ruin shouldn't be permanent, instead, all hex perks should have a permanent effect, and a cleanse-able effect.
Examples
Hex:NOED- Permanent speed boost, temporary exposed
Hex:ruin- permanent lack of boost for great skill checks, temporary regression for good
Hex TOTH- perm bp boost, temp totem protection
So on
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Feng, first dlc I got, and her perks we're good when I was starting out,
I try to play all the characters though on both sides, but my second survivor choice is Nancy, cuz she cute, and best character in the show