WiselySkele66
WiselySkele66
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@Zakon05 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096277#Comment_4096277
Trickster is one of the worst killers in the game, why do you want Jason brought down to his level instead of Trickster brought up to Jason's? Also I'm not a Jason main, in fact I don't even like playing him very much, I just spent time playing him to try to learn why the devs made some of the decisions they did. I deliberately did not use the hex build.
Jason does not get Bamboozle basekit. Like I said, the window/pallet block lasts only 2 seconds, during which time Jason cannot attack. If he's using Bamboozle and teleports to a window, he applies the Bamboozle block.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096746#Comment_4096746
People keep picking apart the singular tiles without actually understanding what point I'm trying to convey with them, which is that his access to ammo is inconsistent and that's why he has the movespeed buff he does.
I went to Midwich this time, widely regarded as a killer-favoring map, and screenshotted two tiles to convey the point, and hopefully people will get it this time.
https://us.v-cdn.net/6030815/uploads/A7U9XXEDTXCY/20260705024605-1.jpg
1 reload point in the tile, he has to leave the room to get another spear if he misses, or if he didn't have ammo prior to entering this room. Every room in Midwich was laid out like this.
https://us.v-cdn.net/6030815/uploads/R0FR6QWLXL2S/20260705024643-1.jpg
Literally one single reload point in the entirety of the courtyard and it's shoved in the back of a corner. Now to be fair, I reloaded this map to see if this was a fluke, and the second try there was another hook in the courtyard in a much more convenient spot (slightly to the right of where I took this screenshot) but this is still far from ideal.
Okay, what about Coal Tower? Often regarded as a well-balanced map.
https://us.v-cdn.net/6030815/uploads/FW089DI8XXFR/20260705025658-1.jpg
One reload inside the tile AND conveniently located! He has to exit the tile to get another.
https://us.v-cdn.net/6030815/uploads/861VYUGWOG1E/20260705025907-1.jpg
This was the best tile I could find in terms of giving him access to ammo. The hook is conveniently located, but the junk pile is not. It's not the worst placement ever, but walking away from that double window setup to grab a new spear is not ideal.
No other ranged killer has to worry about this. Huntress gets multiple shots. Deathslinger can reload any time. Trickster has a ton of knives. Springtrap just needs to wait out a cooldown and he's 115% movespeed while not carrying his axe.
Importantly, bold for emphasis: this does not mean Jason is weak. Jason is a strong killer. Yes, it's good that he's punished for missing.
But he needs that movespeed buff. If they remove it, he would drop down in tiers dramatically as he suddenly becomes incredibly punishing to play. Any missed spear would become an enormous blow to his odds of downing the survivor in a timely manner, as he would be chasing as a 110% movespeed M1 killer, unless he's willing to take a detour to grab a new spear and let the survivor leave the tile.
I decided to run a match just to see, in a single chase i was able to reload 3 times at 1 tile, once from hook, once from a pile, and then once from a refresh, my greatest downtime of not having a spike in my hand was about 10 seconds, I understand what you are trying to say, but you are exaggerating the difficulty it adds, especially when you get hooks whenever you hook a survivor, as i can attest my aim aint perfect, but it doesnt need to be when i also can do the fundamentals well enough on top
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I just went against a Jason who barely used omnipresent and focused purely on spears, it felt like going against a huntress with built in anti heal and a tp in the back pocket, that was miserable. Also why was shack brought up as a balance point? Thats just miserable for almost every killer? and I agree hes this way to sell him, but hopefully he gets reigned in, as it stands with queue times im stuck playing survivor, and half my matches are against Jason
oh also…
Addendum: Nerf him more, 25 second cooldown, I was too kind in my suggestions, i hadn't realized he refreshed scrap piles on using omnipresent i thought they had cooldown like hook, or give them respawn timers instead of refresh on OE