WeezyWho
WeezyWho
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@OniWantsUrLocation said:
According to the Q&A stream Devs are monitoring PH. Most likely PH will get "minor changes" (still getting nurse flashbacks)...
Let us remember what so many people have complained about. I personally can only remember two specific things:
- Canceling Rites of Judgment (switching from M2 to M1) has a cooldown of 0.5 seconds. According to many people here this is much too low, because PH can simply fake his M2 without any punishment (0.5 seconds is not really noticeable). The legendary "get hit or get hit"-Situation was born.
- PH can negate a lot of perks because of his cages. Especially DS and BT users are NOT happy about that.
So what could they change to make people happy again? Increase the cooldown from 0.5 to 1 second? 1.5 second? 2 seconds? Yeah.. I don't know what they're planning, but a higher cooldown most likely means that he can no longer fake his ability. Since this is his TRUE STRENGTH, such a change would make him drop from tier A to tier C in no time (since I am not a friend of tiers this is only to illustrate that he would lose much of his viability).
So if the cooldown should be increased, then he should get something in return. I don't know what that could be, but just increasing the cooldown alone would kill PH. I don't even want to talk about the scond point. He has a unique ability and that is a good thing imo. But that alone doesn't make a good killer and I really hope that they don't mess him up.
What do you think about it? Will I soon be a sad PH main or will they find a good solution without ruining it completely?
I think a simple small cooldown after releasing m2 would be more than reasonable. Just give him the same speed penalty as huntress when she puts a hatchet away. Maybe in return, shorten the fatigue duration after a missed m2
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/1205353#Comment_1205353
I'm assuming it has to do with the speed boost from the hit being a representation of the various distances there could be between the killer and the survivor at the start of the chase, and also to avoid things like window hits throwing off the distance gained/lost from just normal running. If distance was lost, it would mean that the distance between the killer and survivor when the loop starts would matter. Since it didn't, it doesn't.
Distance between the two when the loop starts definitely matters? You won’t lose chase as easily bc you’ll maintain line of sight on them as they round each corner
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Is there a reason why they started it where they did? Seems like getting a hit in that exact spot is worst case scenario for killer