Wasty
Wasty
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@Junylar said:
I wonder, what is "the game's firewall" and what is the popular belief about it? If you mean the anti-cheat, then on the contrary, the popular belief is that it's next to nonexistent. But the main problem is not even the anti-cheat itself, but the fact that most of game logic is not server validated, so the game allows a lot of the most ridiculous cheats impossible in other games, such as speedhack, flying, teleporting or even making the match never end. With proper server validation most of those hacks just wouldn't work.
But the most annoying are of course so called "subtle cheaters", who only use wallhack and increase their speed by a few percent, making it not so obvious, or only using speedhack while not directly seen by the killer. They think they are subtle, but with enough experience you can easily tell when the survivor is definitely too fast with no proper reason, or when the killer somehow knows for sure where you are, even though he has no aura-reading perks and no event could lead him to you. These have always been common and still are.
In any case, reporting them is a chore, and we don't have any hope for any server validation or anti-cheat improvement in the future, since the playerbase seems quite tolerant to the cheaters issue, so while the money flows - everything is alright and other things get prioritized.
You are literally right.They tolerate it as long as money flows.There is no need to make any adjustments to the cheat.Some cheat sellers I have observed and found They sell their cheats with a wild mode or a legit mode For this reason, players who purchase only have to play the game what a shame..