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Violence

Violence

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Violence
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  • @fulltonon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3694014#Comment_3694014

    Sadako is one of easiest when it comes to Intermediate survivors, because it's as simple as: pick tape, do gen, avoid tvs.

    She doesn't even have any real antiloop, I'd say even trapper is more problematic for them.

    But she is not meant to have anti loop, you can get perks for that if anything. I would say that I don't agree with saying that she is one of the easiest for intermediate survivors, otherwise her kill rate wouldn't be as high as it is. She is one of the best now at breaking pallets and controlling the map, which is really good against all skill levels. At the end of the day, M1 killers will struggle against good survivors. Period.

  • VS bad survivors you are still going to steam roll every lobby even though alot of the changes were geared towards these lobbies. VS good survivors you LITERALLY do not have a power anymore and there is nothing you can do to get that power no matter how good you are as a Sadako.

    I have played mainly Sadako as killer and there are intermediate survivors as well. You have to take into account how the developers want her to be balanced, and since she has one of the better kill rates across all MMRs, you can't just simply buff her. The very fact that she has a built-in mori AND a complicated power means she will over perform at lower mmr and intermediate (if you indeed play it like a sweat) level of play.

    Do you balance her around lower/intermediate players or high mmr/competitive players ? It's normal to struggle against good SWFs and higher mmr players since you are a M1 killer, and it's normal to steam roll lower level players because of her mori and complicated power. It's the nature of her design and the learning curve of the game.

    However, I do find myself agreeing with the fact that she needs something in order to combat good players that play around her power well, thus rendering her into a wandering stealth-ish M1 killer, but you also have to address the fact that she over performs at mid/low levels. Adding condemn when picking up a tape and/or lowering her TVs cooldown (making it so you can teleport more often) will mean that good players won't be able to completely deny her power which is a problem indeed. At the same time, you need to keep the experience fun and interactive for lower skilled survivors. Survivors need to understand that picking up tapes is good for them since it denies her power. I think this one needs to trigger our monkey brain in order to work, like a sound effect (tv static or stronger lullaby) when you are within a powered tv that gets removed when you pick up a tape, you could give her blindness base kit when within powered tvs, UI improvements to make it clearer that you need to get a tape. Something that says "powered tvs = bad and picking tapes = good".

  • I've seen a couple of opinions that favours killing yourself on hook because the match cannot be turned around. As a counter argument however, most times when a survivor does this, we've been able to complete 4 generators and even all the generators if there is a bot helping. It is not because you perceive the match as wasted that the match is over by any means. I think some people blame the MMR system too quickly and their only motivation in playing is winning. You can't play solo queue and expect your game to be flawless or more often than not in you favour.