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Versalord

Versalord

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Versalord
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  • @_Onyx_ said:

    I would actually say make Awake Survivors hear the omnidirectional Lullaby and when they're Asleep they hear his 32m terror radius. That would make the incentive to wake up to avoid his snares (and pallets) feel like you're trading one net of safety for a different hazard - do you wake up to avoid his chase power or stay asleep to know if he is coming towards you. (Not too dissimilar from Original Freddy)

    Waking up at an alarm clock should still grant immunity to sleep from a basic attack during the paused timer.

    And I think failing a Healing skill-check should wake up Survivors too. But I agree that missed Repair skill-checks shouldn't wake them up.

    If you're gonna increase Dream Traps amount to 10 then triggered Snares need to disappear immediately afterwards. And 5 seconds of -25% speed is nuts. Forced Hesitation is 20% for 20 seconds and that is a very noticeable speed decrease that always guarantees a hit when its active. Unless it's The Game where almost all pallets are a god pallet lol. So I would say -15% Hindered for 2 seconds.

    When it comes to having access to both Snares and Pallets, I think Pallet Placement should just be a Tap of the Power Button. Snares should be the Press and Hold.

    I like the idea of Projection working for all gens regardless of whether they are completed, entity blocked or incomplete. Visually I would say "Completed and Entity Blocked generators have their auras shown to Freddy in WHITE, incomplete gens have their auras shown as RED."

    But I also think his add-ons could be something so much more interesting and actually strong:

    Red Paint Brush - Auras of alarm clocks are hidden from survivors further than 24m.

    Black Box - When the Exit Gates are powered, block the exit gate switch for Survivors in the Dream World for 60 seconds. An awake Survivor that falls asleep while an Exit Gate is open blocks the exit for them for 20 seconds.

    Swing Chains - Footsteps of survivors that are experiencing Micro Sleep or in the Dream World are 50% louder.

    Pill Bottle - Survivors now hear the lullaby while they're awake.

    Class Photo - All Generators spew blood when The Nightmare is projecting. Survivor's within 8m of The Nightmare's Projection suffer with 2% Hindered for 3 seconds. Projection cannot be cancelled.

    Paint Thinner - When Dream Projection is available, Increases movement speed by 50% for 1.5 seconds after Projecting to a generator. When Dream Pull is available, increases cast range of Pull by 12m.

    Jump Rope - Grunts of pain and breathing for Survivors experiencing Micro Sleep or in the Dream World are 50% louder.

    Prototype Claws - Replaces Dream Projection with Dream Pull. Activating Dream Pull casts an 8m beam infront of The Nightmare. Any awake Survivor experiencing Micro Sleep is immediately pulled into the Dream World.

    Honestly, merging old Freddy and current Freddy into one in a style like this would be him perfected I think. He'd have interactive chases, deceptive but also counterable map presence. And multiple different approaches so it would always feel fresh going against him.

    I implemented some of your ideas into my post!

    Great ideas btw!

  • I'm having the same problem on Nintendo Switch.

    Here's the Image for Proof:

    NoChuckyAnimations.jpg


  • @DavidHypnos said:

    Sure… if this means killers can’t equip Lightborn solely because they see a flashlight in the lobby.

    Yes, if this was implemented Killers wouldn't be able to switch out Perks, which means no switching for Lightborn.

  • @Smoe said:

    Basically, bhvr only have the rights to the remake of A Nightmare on Elm Street and so is only allowed to use things from that movie as that is own solely by Warner Bros/New Line Cinema.

    The original film series is co-owned between The Wes Craven Estate aka Wes Craven's family who holds the rights to the original movies within the US and Warner Bros/New Line Cinema who holds the rights to the original movies internationally.

    bhvr was originally turned down by Warner Bros/New Line Cinema for use of the license to the original movies, however was offered a take it or leave it kind of deal by them with the remake instead.

    Given how very strict Warner Bros is known to be with lending their properties out to other companies that aren't under their own umbrella, it's not really surprising that no new content has been added in all this time, especially since Freddy & Quentin came out before the cosmetic store was released.

    Thanks for the info. So it was Legal Trouble.