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UrFat

UrFat

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UrFat
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  • @hiken said:

    https://forum.deadbydaylight.com/en/discussion/comment/1915980#Comment_1915980

    so i guess is fine not being able to play the game because is a monologue of her downing you in 15 seconds all the time?, or if she wants nothing stops her from slugging the entire team in a matter of 3 minutes with infectious fright and monitor and abuse if she desires, and hopefully have unbrekable so you play some extra seconds and you go down again if she is actually good again, amazing i had fun at the game. do people think before speaking?. both sides should be able to play the game and no, you are talking about the 1% most people are bad at the game, even at red ranks i go against potatoes all the time, most people who play solo Q or 2 man SWF, 0 comunication will get destroyed and even 4 man will if the nurse is very good, not god, good/very good....those 1% survivors dont even play public matches they are playing custom lobys with other god killer players practicing for those "tourneys" so u really make no sense, when you actually play good as nurse you will lose maybe 1 or 2 matches out of 50/100 at best, you can see that in those people doing 4k in a row people doing hundreds of 4k i na row with nurse, i mean.... i guess those hundreds of survivors had fun, A GOOD/god nurse has 0 counterplay, in unfun, unhealthy and shouldnt be in the game.

    You missed the point entirely. First off there is counter play. Get out of her line of sight and play immersed (run calm spirit and iron will). When in chase, line of sight is very important for her. Any indoor map with the exception of "The Game" is good against nurse because you can turn a corner and the nurse can't see you. Second of all you say that both sides should get to play. There is a reason you only see nurse and sometimes spirit in tournaments. Every other killer would get there ######### rocked because their chase isn't good enough and do you know why? Because they have good counter play. You also mention that a good nurse will 4k every time. I have never seen just a good nurse win easily. Half the time they only 2k or they just lose. If you're losing to just a good nurse then your team messed up. How many times do you go against a god tier nurse. I play this game a lot and I find a god tier nurse once every other month. It's not a common thing (I'm in red ranks btw). When I play killer however, I play against Dead hard nearly every game. Talk about 0 counter play if the survivor Dead Hards for distance there is literally nothing you can do. Not even a range killer can do anything because there is not hitbox when you Dead Hard. My point is simple, get over yourself. Boo hoo you had one bad game because the nurse was better then you and you couldn't abuse broken loops. The nurse actually had to work hard to get their skill level. So instead of getting mad just ready up for the next game.

  • @hiken said:

    https://forum.deadbydaylight.com/en/discussion/comment/1914822#Comment_1914822

    she is hard to learn? kinda yes, but after you learn it u just dont get any worse is easy to mantain it there... and everything should have counterplay, a good nurse doesnt.

    Why should everything have counter play? I think you're forgetting that a killer is supposed to be stronger then a survivor. That's why you get 4 survivor's on your team. If everything a killer did had counter play then one survivor would be just as strong as one killer. Why don't you keep this same energy with perks like Dead Hard or Sprint Burst. None of those take any skill cap to use and both if used right have no counter play especially Dead hard. If you Dead hard for distance there is literally nothing a killer can do. Hell you can dead hard over trappers traps. Btw Nurse is hard to pick up and extremely hard to master. She's not kind of hard she's extremely hard.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1911147#Comment_1911147

    I'll counter. I do appreciate you taking the time to carefully respond to me :)

    1. Demo's Shred often launches him FAR past the Survivor he was attempting to hit. Additionally, if you miss a Shred, you cannot turn around and hit them with it, unlike how Deathslinger can miss a shot, reload and hit someone. Most good Huntress players do not ever exhaust all of their hatchets, therefore, that argument is void. A hatchet is a health state, she is simply better than Demo and I think you know that. Pyramid Head and Demo's power have a similar punishment, but the thing that allows PH to lose less distance is the fact that his power can be used at loops. POTD can hit through walls and loops, making it exceptional on 80% of the loops in the game, while Demo would be hardpressed to do anything except eat pallets. As for Console FPS, either BHVR delivers on their promise to the majority of their players or they start making Killers that work as intended on Console.
    2. I was speaking in general terms, apologies, I should have been clearer. It was brought up in a video of Scott Jund's. He said something to the effect of, "Killers time is much more valuable than Survivors, say, around 4x." I think he later went on to say it might be closer to 33%, but its been a while since I watched that video. Basically, as Killer, if you aren't actively chasing someone, you are allowing 4 people free gen repairs. That was the gist of it.
    3. You shouldn't ever be in a position where you don't have a three gen lategame, but lets say you are. Yes, those Portals WILL provide information. But if there are 3 or more Survivors left, you've already lost, barring a dumb play on their part. If they cleanse your Portal once, like I said earlier, the time taken to go back and replace it allows the others to do gens for free. Also, you are not always channeling Shred, if his Killer Instinct was always active, I would be more inclined to agree. But its conditional.
    4. Demo doesn't have mobility. He has map traversal. He can get to a specific location quickly. Oni, Billy and Blight can all use their map traversal as mobility to down Survivors. Demo has way worse chase than PH or Deathslinger, which is fine, but they are EXTREMELY good in chase. That makes up for their lack of mobility (sometimes) since they get downs so quickly. Good Billy will almost always get 1-hit downs. After the nerfs, not many are left, but they still exist. Billy's chase is definitely better than Demo's on maps, he excels in the same places Blight does, in between loops.
    5. Demo is comparable to low tier Killers, I simply chose not to do so, as to demonstrate why he ISN'T a top tier Killer. Let's take Legion. Legion gets easier first hits, way more info and way better mobility. Demo has the edge in second hits and map traversal.

    Pig's slowdown is viable, that doesn't mean she is good. Legion's tracking is viable, also doesn't make him good. Clown's chase is EXCEPTIONAL, he still isn't high tier.

    I think will have to agree to disagree

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1908936#Comment_1908936

    Of course, I never presumed you were saying he was OP. Certainly, I didn't get that impression.

    To address your points.

    • Deathslinger's Spear has longer range and subsequently, isn't as punishing since it doesn't really matter how much distance they gain, you can still shoot them. Huntress gets 5 hatches. Missing one isn't huge. Pyramid Head POTD is also punishing, but you don't lose too much distance. Again, FPS makes this hard to do on Console, makes it difficult to react.
    • They are actually not wasting more time. As a Killer, your time is 4x more valuable than the Survivors. Therefore, multiply the amount of time you spent walking there and placing the Portal by 4 and then you'll be able to see if it is worth it or not.
    • His tracking is good at the end, but tracking does nothing when you have no means to capitalize on it. You already know they are going to be on one of three gens at the end of the game. Tracking is nice, but its WAY more valuable early on.

    He needs something to make him unique and a better overall Killer. Right now, I have no reason to play him over anyone else.

    I'm going to do my best to address all of your points

    1. You argued the fact that Demo suffers a worse punishment then Deathslinger. While technically missing a shred is longer then missing a shot from Deathslinger there are other factors that say it's the other way around. Missing Demo's shred results in a stun that last 2.25 seconds while Deathslingers stun only lasts 1.5 seconds however, when you miss a shot with Deathslinger you have to reload. His reload speed takes 2.75 seconds (without add-ons). While reloading he also moves at 66% movement speed. If you choose to not reload you are stuck as a 110% m1 killer. I also have to bring up the fact that even if you miss with Demo, you still instantly move 11 meters whereas Deathslinger is still in the same spot he shot from. You also mentioned that huntress comes with 5 hatches and missing one isn't huge. I agree, however you will still end up reloading the hatchets anyways. It takes 4 seconds to reload (without add-ons). That means missing two shreds would be about equivalent to one reload. You mentioned that Pyramid Head doesn't lose too much distance if he misses. He suffers a stun of 2.25 seconds which is the same as Demo. I should also mention that the POTD has a max range of 8 meters while Demo's shred has a max range of 11 meaning Demo can hit a survivor sooner then Pyramid Head. You also mentioned FPS makes it hard for console to use it. Does this really warrant Demo a total rework.
    2. I don't think your 100% correct with the timing of this. Yes, if you cross over to the other side of the map just to replace your portal you are wasting time. But lets say you aren't currently in a chase with anyone, you may head over to that area to find a survivor. If you are in a chase you can just simply ignore it and replace it next time you happen to be in that part of the map.
    3. You said that we know they will be on one of the three gens but which one? What if they are spaced well? You would have to go check which gens are getting worked on. His tracking does that for you. You mention that tracking is more valuable early game and I have to disagree with that. Top tier killers vs. top tier survivors will almost always result in either 2 or 1 gen remaining. I would rather have good tracking late game where I can use it more to my advantage. During the early game at least 2 gens should be getting worked on. Even if you knew survivors were on those gens it wouldn't matter because one of them are still getting done even if you try to pressure one of them. Doctor is a prime example. I used to main him and every game I played where the survivors were my skill level or better we got down to 2 gens in the first 5 minutes. His tracking didn't help me that much until late game. I would be able to hold the 2 gens until I either got the 4k or I couldn't finish enough chases and they were able to get out.
    4. My point is simple. You compare parts of Demo's kit to top tier killers. Pyramid Head and Deathslinger is all about chase but you compare Demo's chase to them. Demo also has tracking and mobility in his kit. Neither Deathslinger nor Pyramid Head have any of that (unless you consider the occasional dumb survivor walking in Pyramid Head's trail tracking). People compare his mobility to Oni, Billy, and Blight. Oni only has his mobility when he has his power which only last 60 seconds. Now don't get me wrong I know that Oni's mobility is better. I'm just saying people are comparing Demo's mobility which he has constantly to a killer who does it better but only has that power for 60 seconds. With Billy you may have the occasional instant against bad survivors but for the most part he's an m1 killer. Billy has better mobility but his chase, and tracking don't compare to Demo's (not to mention Billy is map dependent). Blight has great mobility along with great chase but on top of being map dependent he doesn't have Demo's tracking. That fact is you're not comparing his kit to weak killers but to A tier killers. Demo obviously shouldn't have the best chase along with the best mobility along with the best tracking along with the best stealth. The thing is he has all of these in his kit and all except his stealth are viable.