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UpsettingDruid0

UpsettingDruid0

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UpsettingDruid0
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  • This entire thing reads as I want a 4k. Killers don't deserve 4ks just like survivors don't so deserve to escape. Who cares that they dced, you played poorly most of the match and that's that.

  • @FixYourGameDevs said:

    Funny how 2-3 gens can pop before you find, chase and hook one survivor

    Now 40-60% of the opposition's objective is completed before you take the first step in completing yours as a killer

    You'd think the devs would realize that having nothing left but toxic meme killers might crash and burn their game, but apparently not

    If you're having 2-3 gens pop before you even find a survivor, that might be a personal issue. Anytime I play killer, I still average about 2.5 miles per match as I tend to get 2k and 3k games. 4k should NEVER be the norm, the devs have said balance is 2 escape and 2 are sacrificed.

    There are two things the ruin rework have shown about the game, the lack of ruin made survivors that should be low rank high ranks, there's no reason ranks 5-1 should miss skill checks, and two, big maps became even more survivor sided. Gen speeds haven't changed, period.

    If you have been playing since 2017 and you're now complaining about the game being "broken" or "unplayable", stop playing. All you've done is show everyone that you are one of the most toxic people in this player base as you won't actually pay attention to what anyone has said.

    Or you know, you could GIT GUD. If the ruin rework made killer unplayable, you weren't ever good at the game imo because you never needed it to do good.

  • Nurse has been a controversial killer since her inception, most people forget that her base kit used to be three blinks, she's been one of the killers with the most changes. Her add-ons were always something that I think caused issues but I didn't think her base kit was to strong, I do play both sides btw. I think the biggest problem with Nurse rn is all the bugs that she has, there should be no reason I fully charge a blink and go nowhere, if you don't believe that it happened to me, watch one of Otz's videos and you'll see it happen. I think all her bugs and dedicated server issues need to be fixed before the devs look at her base kit again.

  • @Joao_Bandicoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1129518#Comment_1129518

    You probably don't play as her a lot so I will correct you here, the collision/hitboxes you say are completely enormous and don't demand skill are only on the Survivor screen, in order to hit someone you have to aim correctly on the Survivor hitbox (slightly bigger than the char model). Not that it's super hard or anything but claiming it doesn't need any kind of skill is clearly exaggerating or just shows one vision of the scenario.

    Honestly, I've played plenty of Huntress and have watched plenty of videos, you get hits that you SHOULDN'T get. There are no if ands or buts. I've thrown a few hatchets as Huntress and hit people that were around a corner that I, realistically speaking, shouldn't have been able to hit. This doesn't even go into the disaster that it is to be a survivor against Huntress with dedicated servers. I just think the hitbox for the hatchet should be a bit smaller, deathslinger has worse range and hitbox on his projectile but can't downs unless they are within m1 range. I love the idea for both of these killers, but Huntress needs to be looked at, especially with Deathslinger on the horizon.

  • I've had this happen plenty of times, even being hit by a hatchet when I can't even see it. Dedicated servers have made Huntress a mess and with Deathslinger around the door, I'm curious on what's gonna happen.


    Also the devs said the game engine was never intended for range attacks and if I remember correctly, don't quote me on this, the hatchet hitbox is a flying m1 essentially which I think is way to generous.

  • I've been here since before there was any dlc and have seen so many changes. Most I've been glad for i.e. Doctor and Freddy rework and not dropping survivors mid pick-up. While other things that have changed have just bothered me i.e. Legion "rework", deep wounds becoming a literal joke, survivor healing changes (I know it was to make self care weaker but it just makes people run resilience instead of healing), Nurse add-on rework which added that awful recharge mechanic on her.

    I love this game to death but almost every update has new things I love and things I can't stand.

  • I love playing against every killer except for two, Spirit and Huntress.

    Spirit has just never been fun to play as or against for me, I think part of it has to do with how old spirit used to be without a vault animation and old prayer beads.

    Huntress is one thing, hatchet hitboxes. They're just a bit to larger imo.

    Now if we wanna talk specific builds, Forever Freddy just because it's boring and doesn't take skill to use imo.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1098446#Comment_1098446

    There’s no skill in using it to make up distance and reach a pallet. There’s literally nothing the killer can do.

    Most survivors that run dead hard will be looking back at you waiting for the swing. Just get closer and you can hit them with a well timed lunge because dedicated servers made dead hard unreliable unless it's for distance. You'll figure out how hard you can punish dead hard with enough time and PATIENCE.


    I swear people will have one bad game and claim half the perks in existence are broken because this killer got a 4k or the 4 man swf escaped.

  • @ApeOfMazor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1079697#Comment_1079697

    Didn't read most your survivor main drivel, but yes me and many other killers have been taking a break and it's only going to get worse if they don't make the game fair.

    Glad you didn't actually read and just labeled me as survivor main. I play both sides all the time and have since launch. Both sides have perks the other side doesn't like playing against, that's just the nature of perks. You nerf DS, BT, DH and adrenaline into the ground then noed, rancor, bbq, and pop will get nerfs. All the ruin nerf did was make matchmaking worse by letting potato survivors get into red ranks. I'll play a game against a four stack swf with all of them being red/purple and only one knows how to run in a chase. Ruin, while it made gens longer, was not needed by good killers. I hated running ruin just because of how uncertain it was and was 90% of the time a waste of a slot.


    I'll say it again after seeing you complain about the devs time after time and about perks and the game in general on other posts, stop playing. People like you make the health of the game worse and you obviously aren't enjoying it anymore. For your own sanity and mental health, take a nice long break from the gama and come back after some patches.

  • @ApeOfMazor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1077795#Comment_1077795

    It's supposed to sound awful. That's what a nerf should do. And dead hard nerf cause it is overused and that means it needs nerf. Also I don't like it. The counter to slugging is don't get hit.

    At this point, I've given up on anything you will ever have to say. You sound like a killer that tunnels each person off a hook even when you know BT is in play and get DS each time because of it. Is it annoying to not even mean to tunnel a surv and eat a DS, yeah, but the perk used to be way stronger. Most killers with a single brain cell knows when to wait for BT/DS to expire. There are more important things that need to be addressed then you not liking something, just because you don't like it doesn't mean it needs to be changed. When I play killer, if I eat a DS, I accept it. If I'm a surv and I have DS, I honestly only use it if I'm being tunneled or sandbagged by another surv. Other perks need buffs badly, maps desperately need reworks, and some killers need hard buffs or complete reworks. If you played surv, you would probably complain about noed. You don't have reasons on why they are op besides you don't like them and you refuse to have a discussion about it and instead you decided to just cry about it.

    If it's not fun for you like you kept saying, I have one big piece of advice, don't play the game then 😜

  • I honestly get upset playing against doctor right now, and it's not because of the rework. I started running calm spirit once killers started running infectious and still run it to this day, but every doctor decides it's tunnel time once they find out. Even with DS and everything else, I either remove it and suffer the consequences, or run it and also suffer.