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Tremmer

Tremmer

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Tremmer
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  • I know it's early but these are my initial impressions.

    I feel this could be a drastic change to the complexion of the game. Hex: Ruin admittedly is a very strong perk, as a Hex should be, you take the gamble of running a Hex perk to either gain a long-term powerful effect in the match, or it gets destroyed and you're one perk down. I'm a survivor main who wants to play more killer but with the recent killer changes with Oni, Freddy, Nurse, Spirit and now Hex:Ruin is making me less and less inclined to do so. Facing a Hex: Ruin as survivor is challenging but trying to escape a killer should be.

    When reading the Designer Notes and when they spoke of the "benefits" of the new version, not one point was a benefit for the killer but only the survivors, it's a killer perk...

    Hex: Ruin has been a staple since it's inception and will probably remain a staple if remained unchanged, the change does allow more other perks to shine. But I'm concerned about this level of change, if you asked me, these are the changes I would of implement I feel would balance the current Hex: Ruin a little bit more.

    1. Make the great skill checks slightly larger, only slightly.
    2. Remove the pause effect that takes place after the regression penalty when you hit a only good skill check.
    3. Or visa versa of example 2, keep the pause but remove the regression penalty.

    These are small changes I would feel would maintain the essence of Ruin but balancing it out just a little more.

    Like I said earlier, I want to play killer, but I also want to play ALL killers, I'm currently at red ranks as killer but I've only played Freddy and Ghost Face in this bracket. That's because there are low tier killers that don't seem to be as viable in red ranks due to their kit, Ruin was a perk that maintained some playability to these low tier killers and without that could make them even less viable than they're already are.

    I hope the devs rethink their decision at this point in time about the impact this will make on both sides without having a stronger alternative put in place. I'm not biased for killer or survivor, I want the game fun for everyone but from this "Designer Notes" thread I haven't read anything about the changes of Hex:Ruin or The Doctor that says for the benefit of the killer. The thread seems extremely Survivor biased. Ruin is a heavy perk to go after and I think changes need to be steady to find the right balance. I hope BHVR find the time to read this long thread I wrote. This is my first comment on the forum for an account I just made because of how strongly I feel about this change.

    I'll have an open mind to see truly what new Ruin is like but until then and if the changes go live, I'm sure we'll be facing a lot more Noed which I feel is a perk they should of looked into xD