Toonster
Toonster
About
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- Toonster
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Let's go with your idea. Let's give people a penalty for giving up on hook. You can even give them a penalty for attempting all 3 times on hook too. Problem solved, right?
Well no people would probably just stand still and go afk instead.
Let's ban that then, no more standing afk.
But then people would just be useless and grief their team instead of trying to play the game.
Okay let's penalize people who haven't touched a gen in X seconds.
But then you're punishing newer players who may not know what to do or are scared.
You see what I'm getting at? If someone doesn't want to play the game, they will find a way to not engage.
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I don't think its cheating. I play some fighting games where refresh rate is SUPER important. Some top players can afford 500hz+ monitors. I sure can't. Does it give them an advantage? Yes. Is it "cheating?" No.
If you would call having a good headset cheating, you would have to be equal with everything else. Having a mouse is agreed by most to be much better than a controller. Having good internet also makes a massive difference. Going from 60ms to 10ms is actually crazy for window and pallet hits. So where do we draw the line exactly?
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@MrMori said:
Hitboxes are pill shaped, go straight up and are centered near you characters hips, slightly behind if you're running while injured. I don't see a problem with this connecting.
This ^
Add ping into the mix, and yeah this makes sense. Huntress would've 100% hit you there too.
Until we can get some better servers, stuff like this is typical and doesn't surprise me anymore.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546530#Comment_3546530
2 Gens in one minute is indeed possible. If the Survivors spawned on two separate Gens and worked on it in pairs. But this means a) the Killer was not doing anything for a minute and b) that the next Gen will not pop that soon.
So it is not really dramatic if the Killer loses 2 Gens really early.
My fault, I assumed that in that time, you are chasing one survivor, so only 3 would be doing gens.
On a side note, if its taking someone over 30 seconds to start a chase (unless you're playing a setup killer), I'd recommend learning where survivors are likely to spawn. Running lethal pursuer for a couple matches should help. You don't have to keep running it, but a few games will help you see survivor spawn patterns.
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Did you play against a decent alien pre-nerf? It was awful. I played as them, and every match was almost a stomp with no regression perks. I'm not a good player either.
The devs listened to the overwhelming side of the community that complained about this. I suppose if you didn't want them doing this, maybe they should revert window vaults to what they were a month or two ago.
No? It's a good thing that devs listen to very loud feedback? Well then, you can play as much nurse or blight as you want, but don't pretend you're doing so because you have no other options.
And before someone says, "If the devs really listened to overwhelming feedback, why hasn't MFT been nerfed?" They've recently stated it will be nerfed in the near future. If you want to argue that it's taken them way too long to make that change, I'd fully agree with you.
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@Xenolover88 said:
In my last game 2 gens in under a minute. How the ######### are you able to play this game when gens pop so fast
The only way that is mathematically possible is that the survivors brought strong, gen speed items/perks. There are two things you should know in that case:
- The Survivors have used a good chunk of their perk and item resources. Which means not only are they weaker for the rest of the match, but they likely don't have many perks to help with other aspects. Anti-camping/tunneling, chase, healing etc.
- You have every right to bring gen slow down perks to counter this. Sometimes you bring fun perks and go against a sweaty team. Sometimes the survivors bring fun perks and go against a sweaty killer. Not everyone agrees on how seriously the game should be played. That's just how things are.
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Is this post ironic? I really hope so.
If you can't handle someone saying "good game" you might as well disable post game chat. What else are people supposed to say? Nothing? What's the point of post game chat then? Do you want people to pity you instead? "Nice try bro, you had a really rough map and you played well."
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True! That's also why nurse and blight are bad! When they are in their power, they can't wait out DH! If you've been hooked and are running DH, you can tank one hit!! /s
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I haven't seen any public kill rates on him yet. If you have the source, I'd love to take a look.
In my opinion, here are the main reasons people don't play him a lot.
- He's very disorienting, and many people might not like the quick changing perspectives.
- He is one of the least controller friendly killers. And DBD has a massive console player base.
- This is my personal reason for not playing him. Camera placement feels very awkward and clunky. Sometimes you can't place cameras on a surface for seemingly no reason. Sometimes you look at the wrong camera by accident. Sometimes you can see 80% of the survivor, yet it's still not infecting/letting you teleport to them.
- His camping penalty. Most of the time, I'm trying to teleport away from hook but get punished for it. I don't even knowing why he has no terror radius while looking at cameras. Give him a TR and let me use cameras near hooks.
Notice how none of these reasons were calling him "weak." I've seen people calling him the worst killer in the game, and I couldn't disagree more. He's quite difficult, but a solid B tier, maybe A tier with good addons. If his power was fleshed out more, I'd start playing him again.
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Though I think they are completely different killers, I would agree with making his TR 24 meters.
But reverting the ADS time? Please. God. No.
Maybe a small reload time buff as well.
While I do think xeno is stronger than slinger. They really do have a lot of differences, and we don't need to be treating every killer the same way. Let them be different.