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ToBeWolf

ToBeWolf

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ToBeWolf
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  • First time asking a question here, but there's only three that I'm interested in asking and I hope you don't mind my brief explanation on why I'm asking. I'm speaking from a relative newcomer in actual play, but i've been following the game for a good while now.

    1: Do you think that there should be a punishment in play for an unhooked Survivor, such as a timed penalty to action speed, to give more incentive for the Killer to go away from the hook? As it stands, if the Killer leaves or gets lured and the survivor's unhooked, that's about it and we're back to square one a lot of the time.

    2: I understand wanting to give the Survivors means to better escape the Killer or 'fight back', such as Pallets, Flashlights and Decisive Strike. However, do you feel that, in the case of Decisive Strike, that it's too easy for it to be abused by people at a higher level? I understand that you want to give a Survivor a one-time get-out-of-jail card for a hard skill check, but when a Killer functionally has to double their effort to get a Survivor to a hook, and there's four of them in a single match, it can be a bit much for most Killers to handle.

    3: I understand that this is more a higher level issue, but as it is now generators can be done pretty fast by Survivors working in coordination with Survive With Friends, and while perks like Hex: Ruin and Overcharge can help, it doesn't change the fact that there are games where a Killer simply cannot do anything about it, especially if they're slower or more setup-focused ones like Doctor, Trapper, Pig and they already lost three gens for one hook. Is there any thoughts on changing Progression Speed, or do you feel that this is more complicated than a few numbers?