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Thorax556

Thorax556

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Thorax556
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  • So to compound off of Alice here I think you're looking at it in a different light than OP is trying to put out.

    1) Although I agree that who cares what people say about what you do it can be quite obnoxious to be told what to do, but I think the idea here is to hopefully split the people that are more competitive from those who want a more chill game, my idea here is maybe mix it up from what we know, maybe ranked gives more insight on what each side can see where casual play could have more relaxed game mechanics, that's the vibes i'm getting from this first bullet


    2) From how I'm interpretating what OP is writing here is some perks that are more "optimal" or seen as better perks are picked far more than something that can be seen as less "optimal" and they want more perks to get some love to be better, maybe not overpowered mind you but things that haven't seen much update in the years, which to your statement Alice i would kind of disagree with the pop, sure you COULD get 12 pops but realistically it's closer to 6~ if you're really going for gen presser, whereas scourge its very likely you'll get all 4 at the price of finding a hook which you're already doing in pops case


    3) Again from interpretation on OP's writing, it doesn't seem like he's trying to force a meta but instead a new feel to the game, something that can be added to different characters to freshen up the style of play, and making characters less about the cosmetic and more about the fun that can be had as each player, to that I personally would enjoy seeing something new brought to the game kinda like how TCM does it in a way


    4) Is a little tricky to me, because I can understand where he is coming from but at the same time, I feel that the scores are there for a reason so that you're not just stuck doing one objective all game and think it was all you, when there's plenty of things in the game that go towards winning, but if you read what he wrote it also contained some ideas of mixing up the game so that it doesn't HAVE to be that way, adding extra benefits to killers that mix up the game play could be quite fun and give some lesser used killers some game play you don't normally see

    I took a good read from this and quite enjoy some if not a lot of the ideas from your post, if implemented properly it could be a nice refreshing break from the constant we are used to, thumbs up!