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TheRedEagle

TheRedEagle

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TheRedEagle
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  • I made an account specifically for these dedicated servers. THEY ARE A DOWNGRADE (for most people).

    As everyone has been saying, even when the ping says 60, it feels more like it's adding both the killer's and survivor's pings together. The latency feels more like 120ms. And it is not as stable as most client-side servers previously. The match takes longer to load. There's stuttering at the beginning of most matches. But the problems are plethora; here's the more important ones I see.

    1. HITBOXES: Vaunting is absolutely atrocious now. I can't even delay the window vault in killer shack to bait the mindgame. Pallets are terrible too, but windows feel worse for some reason. I will consistently be hit after I start moving following a fast window vault from a killer on the other side. Hitboxes feel fatter. Huntress is no longer fun to play against because of this.
    2. MOVEMENT: This is probably the thing that will make me quit the game. It does not feel buttery anymore. I know it's a dunkey cliche to talk about really feeling like a survivor, but the immersion factor is legitimately broken by the input feeling now. It reminds me of a time my internet was dropping 1/10 frames and my brain was overcompensating to fill in those gaps. DBD feels like that now. Whenever I'm downed by body rarely falls where it appears on my screen.
    3. STATUS EFFECTS: Dead Hard is broken. It's been broken before; doesn't seem too hard to do. But other status effects are broken as well. I played a match with Myers in T3 the entire time (he wasn't). Like everything else, there seems to be a slight delay in bewteen server and client data that is causing on of the two to reject the status. I dunno. I've seen killers never been able to activate bloodlust. I've seen people dead hard on the ground. I used balanced landing out of a window and it lagstuttered my entire BL, seemingly because the dedicated server didn't accept the input. But I kept exhaustion.