TheNobleWolf
TheNobleWolf
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- TheNobleWolf
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Like I said before the only way this game would be balanced is if stealth was the core mechanic of the game.
The game would actually be scary for one thing if survivors had to use their senses to find the killer and not a 32 meter warning and red stain that shows the killers vision.
In terms of making it fair for survivors buffs would have to be implemented into their stealth meta game some way.
I would actually enjoy playing survivor if it was all about stealth and keeping an eye out for the killer and if I wasent paying attention they'll be right around the corner jump scaring me or downing me pretty quick for not paying attention to my surroundings and hiding.
Right now playing survivor is 1. Holding one button over a gen and occasionally doing a skill check. 2. As soon as I hear my 32 range heartbeat warning I determine whether the killer is headed toward me and run. This is boring as I dont feel scared of what's suppose to be the power role.
The only time I get a good time as a survivor is if I'm playing against a stealth killer and I barely notice them in time to run and hide.
Would Outlast and other horror games be fun if everytime you approached a jump scare you were given a 5 second warning it was gonna happen?
In conclusion both sides would be more fun if the whole game was completely based on stealth.
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The only way this game could be balanced is if the whole experience was based on stealth.
Once a survivor is seen the killer would have to be able to easily walk over to them and knock the survivor instantly.
That way the survivor skill is based on stealth while the killer is based on finding the survivor.
Currently this is the killers objective but survivors dont need to stealth the game to win they have stealth, numbers, and chase getaway potential.
Only way I see this game being balanced as a 4v1 and not a 1v1 is if terror radius and red stain are removed and survivors have to actually use their senses to detect the killer instead of being giving a 32 meter warning (excluding hag and M&A) and red stain so you know where a killers looking.
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Okay if were gonna punish the killer for getting 3 of the 4 survivors how about if the killer doesn't get a kill when the last generator is finished all the generators shut down and the survivors have to fix them again? I think that should be added with the survivor buff.