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TheNewWebhead

TheNewWebhead

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TheNewWebhead
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  • @Peanits @Fibijean what would you think of a system like this? I would love to hear your feedback!

  • @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1051908#Comment_1051908

    I agree with your first point about the community. Unfortunately this is what the community is and its been like this for a while. Thankfully the Mods/Devs of the forums made the rules more strict so I see less aggressive and toxic behavior, buts its still here.

    Anyway, I think your idea is okay but looking at it from a Solo Survivor's point of view (yes I do run BT religiously) I'm usually the only Survivor that has it as the others are (most of the time) running the classic META perks (Adrenaline, DS, SB, SC, Head-On, etc) When we look at making changes based off of games that were bad, we need to look at it from all aspects. Not everyone is a SWF team and not all Survivors run BT. I realize a lot of players come onto forums after a tough game and voice their complaints based off of it. BT is fine in my eyes, I do see it being a little stressful at the end game and especially when the gates are open though. Unfortunately, tunneling is a real thing and this is an anti-tunneling perk for someone like me that doesn't mind dying and saving others.

    Edit: Lets also keep in mind that stealth Killers negate BT. If BT were to be nerfed, the perk would literally rot.

    I hear you pal, I just was hoping to make sense of what killers and survs would see as "fair". This game is a continual balancing act and I can see why some might think that this needs to change. In that same light, I fully understand that if you or I complain about a killer's main perk (mainly BBQ Chilli) I would get flak like "get good" and such. If I were to make such claims I would hope to see more conversations and less needless degrading.

  • @CrescentGent @SnakeSound222 @Unicorn This is an interesting thread to read and everyone's takes are fairly reasonable. I believe that this community could really use less toxic attitudes though like "get good" and dismissing across the aisle complaints. The way I see an arguement where someone just says "get good" with or without a perk (killer or surv), I think that arguement is counter intuitive to the point brought up by the host and is essentially a poop post. All of that to say, I see why you think a change needs to be made.

    I'm a hard survivor main and I often see people abuse the system set in place by BT. Now you said making it only happen once or twice would be optimal. Why? That isn't an attack but a genuine question because as a survivor main I usually only use it once IF twice a game. Would instead a prerequisite, counter, or rework all together be better? Really curious what you think because I have a couple ideas that might be able to be built upon.

    Prerequisite - Some perks come with these to counter balance the overpowered nature of the perk. For example Hidden Strength for survs. You must clean a hex totem yada yada right? So, would this seem like a fair balance to the nature of the perk. (Here is an off the top example and not some deep analysis. Please feel free to insert your own) Like maybe you start with (1,2,2) charges of BT and can only regain a charge every (110,100,90) seconds in the killer terror radius. Again, please dont hang me for my ignorance here, but I'm just trying to brainstorm.

    Rework - this would be a mid chapter update most likely and change the dynamics of the perks fundamentally. Many, MANY perks have been slighted over the years (better or worse) and this perk is not immune to that. This being said by someone who runs this perk religiously (again, forgive me ๐Ÿ™). Like everyone with the perk starts with (0,1,2) charges of borrowed time. Everytime you are hit after unhooking someone, you gain 1 charge up to (2,2,2). After being hit post hook, you no longer gain charges for this unhook. (Incase I worded poorly above). This would make the killer decide on whether or not to hit the hooked person or the unhooker.

    Please respond with an idea or two of your own so we can explore the best use of this perk!

  • Where is Ghostface? No hate just not a big fan...

  • @Fibijean said:

    I do think player feedback is important, and player ideas are great to have. The devs have implemented good player ideas in the past - I've heard that Hex: Haunted Ground was one example.

    However, I don't think we should have a fan-designed chapter, because the truth is most players don't know as much as they think they do about game design or balance and would probably totally botch it. And I feel like it would be a bad idea to put the devs into a position where they're obliged to work with someone who doesn't know what they're talking about when it comes to design. It could get messy very easily.

    Having said that, if the fan-made component was strictly limited to the character's lore and/or appearance, that would be something I could get behind.

    That's honestly a good point. I apparently didn't really consider the potential cons in this scenario

  • @Pok said:

    not sure if it fits here, but I need a practice mode with AIs. nothing too elaborate, a way to have survivors spawning and running on a straight line, or having a killer follow you as if you were in chase, as a way to test perks, or simply practice chasing by trying to make distance with the killer, or getting better at some killers things (throwing hatchets on a moving target, purge, chainsaw... ). Would be nice to not have to try on randoms a killer you never tried or always having to ask a friend to spend his time in private matches with you!

    That's an interesting idea! For my new friends that try this game they always seem overwhelmed and I understand why! Maybe a feature like this would be a good practice and "shooting the breeze" mode.

  • @Mandy said:

    I'm going for other, because I'd really like to see more map reworks as I think this could solve many issues.

    I'm a huge Saw fan and really wish they adjusted "the game." Good idea!

  • @SebaOutbreak said:

    This and anything that gives me incentive to keep playing. Objectives. Something to look forward to. The Archives were a good start, so are the rituals, but I feel something else would help a lot. And rank rewards would be a great path to follow.

    This was my second pic! Well now that they are changing the rank system, what would you like to see be implemented?

  • @ABannedCat said:

    Bugfixes, bugfixes, bugfixes. The game is a mess right now.

    I chose gamemode, but you're absolutely right. I still love it, but the imperfections are glaring sometimes.

  • @SanityNight said:

    Sorry, I think it would just be a bad idea. Because next thing you know you'll have some animatronic trying to be a knock off version of Freddy, and as cool as Freddy is in his own game, it wouldn't go well with the theme of dead by daylight.

    Please God no Freddy ๐Ÿ˜ฑ๐Ÿ˜‚๐Ÿ˜‚

  • @Hendo said:

    I've just seen so many people on the creation discussions saying they have no reason to showcase their ideas here on the forums. Saying no one will ever get their ideas implemented into the game. I say WRONG SIR! We've already had a fans cosmetic ideas implanted into the game - so why not with chapter ideas as well?

    I think it could work! The set up is what I'm interested in the most (temporary tourney, art contest, fan voted in creation discussions, Live fan voting during their annual DBD conference, etc.) Anyway you slice it, there are creative and talented people all over and while I am content playing and being surprised at the upcoming chapters, it would be nice tip of the hat to do something like this. I wonder if it would be free like huntress or in game currency ๐Ÿค”. All I know is that I would love to see Clementine from TellTale the Walking Dead in here, but that's just more evidence that I should stay an observer ๐Ÿ˜…๐Ÿ˜‚