TheFool
TheFool
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The new animations are awful for one simple reason: they sacrificed clarity.
This is a multiplayer pvp game. Clarity is far and away more important than fidelity. The old animations, due to the way the survivors leaned forward, always made it extremely clear to the killer what direction they were facing. This isn't just important to the killer, it's important to the survivor too, because that is information which the survivor can use to trick or mislead the killer. Playing after the patch, I immediately and significantly felt a reduction in my interactivity with the Killer. By reducing the animation's clarity, you have reduced my ability to feint, confuse, or otherwise mislead the Killer by using their eyes against them.
Frankly, the old animations were amazing. Please bring them back, nobody asked for this change.
As for the UI, the new information is not worth it being scattered all over the place. It has absolutely no user flow and it's clear you did no UX research for this. When designing a UI, you need to think about what a player is looking at when they need a piece of information, something you clearly didn't consider. Specific examples:
- You have placed all the vital and heavily-used UI elements at the top of the screen, in a game where the camera centers on the survivor's head, placing the survivor's body, and therefore anything that interacts with the survivor, on the bottom half the of the screen. This essentially makes it impossible to look at a UI element while keeping your survivor and where you're going in your peripheral vision, even on a 23" monitor, never mind a TV.
- When you go into spectate, the button to spectate is on the bottom left of the screen. Then, you placed the button to leave spectate in the upper left of the screen, where no other back button in your whole game is. Your entire game tells the player "the back button is in the bottom left," then breaks this rule solely for this one exact instance. I literally thought you removed the button to leave spectate at first.
Today, I logged into DbD and had the worst experience I've ever had playing the game since I started playing two years ago. Frankly, you could just grab the last pre-patch build off Perforce and make it live, and I think nearly everyone here would be entirely happy with that outcome. I will certainly be playing less DbD at least until this mess is fixed, because the game is just not nearly as fun like this.