TelliFury
TelliFury
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- TelliFury
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Question: Why are perks not tested more before changing them? It seems like every time a perk is nerfed it never gets the correct amount of time dedicated to seeing the affect the change has. For example, balanced landing. Why wasn’t it originally tested that balanced landing works as intended when not exhausted but when exhausted you only get 50% or 75% stagger reduction. The effect stagger has on a survivor is pretty strong, it would be nice to see perks being given other looks/tests before nerfing them to oblivion. And if this was considered, I think sharing that information beforehand would be nice so it feels like a more fair approach to a nerf. And would possibly help with implementing changes in the future.