T_Fraug
T_Fraug
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- T_Fraug
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I actually think it would make balancing a lot easier. Nurse is a good example of a something that's hard to balance because of the vast difference between player skill, and how good players use her vs bad players. Ranked would let behavior get better data on situations like these, since it would be people all trying to win rather than what we have currently, mixing people learning her, people using meme builds on her, people who actually know how to play her, etc. You get the idea. Giving bhvr this new data would allow them to actually have the data to back up changing certain perks/addons/killers/maps since it won't be combining all of that data among all skill levels like it does now. Let it be obvious to bhvr when a killer is underpowered and when a killer is blatantly overpowered and deserves a nerf. That being said I think that making it harder for some killers to rank up is a good thing, letting people have the ability to change the strength of the killer they play will always for really interesting matchmaking, an example I have in my head is that in the high but not top level ranks you may either queue against an average top tier killer like nurse or blight, or against a really good player playing a weaker killer, since they won't be able to normally climb the ranks compared to the people playing the super strong killers. Overtime ranked will become the more dominant role as far as how the devs do balance changes (think your average game that has ranked, Overwatch, Apex, R6 to name a few) and let casual be its own thing. Throw in the ability to give people a reason to play, such as a charm to grind for if you play survivor or an exclusive weapon skin for killer or whatever (depending on what rank you reach) to ensure ranked is a place where people are actually trying and you will have a really good way to really see what in the game is strong or not. As far as complaints go I think that's an impossible thing to solve (people will always find something to complain about) but with ranked I think you will see people complaining less about the things that don't matter (things that normally resolve with simply getting better at the game such as tunneling or genrushing) since both sides who want to win will be forced to learn counterplay (or accepting that their lart of the game when it comes to playing to win). If players dont want to deal with that they can play casual, where there should be less pressure to try and win by any means necessary. Then we can all start complaining about specific things and bhvr can better focus on what the players actually think needs to be changed!
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I'm not talking about the old rank system they had, that's exactly what I'm against. The old system was more of just a measure of how much you played each side rather than a dedicated ranked mode where players can play competitively against other players who want to play the same way. I think it was lazy and boring and i'm imagining a much more dedicated system, similar to other popular games that have an emphasis on ranked. I see a lot of people point to toxicity being a problem but I think the game already has that, and what I'm saying is that by separating the playerbase into two sides, one for all the players who are ok with the toxicity and the playing to win and meta and all of that, and the other side where more causal gameplay would help reduce that toxicity. Let those players that would normally spend their nights doing toxic strategies instead spend their nights grinding ranked, playing against similarly skilled players who are also trying to win. That being said, they need to give us a dedicated system with incentives for grinding, maybe special charms or skins that you get for reaching a certain rank so that people can spend their time playing ranked instead of exploring more toxic strategies against players just trying to have a fun time. It would attract people who are bored with the same old dbd, giving people a reason to come back and care about the game, and to also give the people just playing after work for a few hours or just chilling with their friends a better casual experience.